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@zr0n
Created February 3, 2026 19:27
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Log started at 2/3/2026 4:22:04 PM (2026-02-03T19:22:04Z)
Starting AutomationTool...
Parsing command line: -ScriptsForProject=E:/UnrealProjects/Telo/HelloTelo/HelloTelo.uproject Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=40767 -project=E:/UnrealProjects/Telo/HelloTelo/HelloTelo.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=E:/UnrealProjects/Telo/HelloTelo/HelloTelo.uproject -target=HelloTelo -unrealexe=D:\UE_5.7\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Android -cookflavor=ETC2 -installed -SkipCookingErrorSummary -JsonStdOut -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=E:/UnrealProjects/Telo/HelloTelo/Build/single_apk -clientconfig=Development -nocompile -nocompileuat
Found project file: E:\UnrealProjects\Telo\HelloTelo\HelloTelo.uproject
Found 2 scripts to execute:
Turnkey(command=VerifySdk, platform=Android, UpdateIfNeeded, EditorIO, EditorIOPort=40767, project=E:/UnrealProjects/Telo/HelloTelo/HelloTelo.uproject)
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=E:/UnrealProjects/Telo/HelloTelo/HelloTelo.uproject, target=HelloTelo, unrealexe=D:\UE_5.7\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Android, cookflavor=ETC2, installed, SkipCookingErrorSummary, JsonStdOut, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=E:/UnrealProjects/Telo/HelloTelo/Build/single_apk, clientconfig=Development, nocompile)
Running on Windows as a 64-bit process.
CWD=D:\UE_5.7
UnrealEngine ver. 5.7.0.0
Initializing script modules...
Total script module initialization time: 0.16 s.
IsBuildMachine=False
ShouldKillProcesses=True
Setting up command environment.
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=D:/UE_5.7/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=D:/UE_5.7/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=D:/UE_5.7
SetEnvVar uebp_LogFolder=C:/Users/Ziron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE_5.7
DeleteDirectoryContents(C:/Users/Ziron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE_5.7)
SafeDeleteFile C:\Users\Ziron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.7\Cook-2026.02.03-16.21.16.txt
SafeDeleteFile C:\Users\Ziron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.7\Log.json
SafeDeleteFile C:\Users\Ziron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.7\Log.txt
SafeDeleteFile C:\Users\Ziron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.7\UBA-HelloTelo-Android-Development.json
SafeDeleteFile C:\Users\Ziron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.7\UBA-HelloTelo-Android-Development.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/Ziron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE_5.7
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.14.36915.13)
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=D:\UE_5.7\Engine\Binaries\ThirdParty\DotNet\8.0.412\win-x64\dotnet.exe
Command Environment settings:
CmdExe=C:\WINDOWS\system32\cmd.exe
EngineSavedFolder=D:/UE_5.7/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=D:/UE_5.7
LogFolder=C:/Users/Ziron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE_5.7
MountExe=C:\WINDOWS\system32\mount.exe
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=D:\UE_5.7\Engine\Binaries\ThirdParty\DotNet\8.0.412\win-x64\dotnet.exe
RobocopyExe=C:\WINDOWS\system32\robocopy.exe
TimestampAsString=2026-02-03_16.22.04
AutomationToolDll=D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
No project directory provided for project scope BuildConfiguration.xml resolution.
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\Ziron\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\Ziron\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Ziron\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from cache (C:\Users\Ziron\AppData\Local\UnrealEngine\XmlConfigCache-D+UE_5.7.bin): C:\Users\Ziron\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from cache (C:\Users\Ziron\AppData\Local\UnrealEngine\XmlConfigCache-D+UE_5.7.bin): C:\Users\Ziron\AppData\Local\UnrealEngine\Intermediate\Build\UnrealBuildTool.Env.BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Android Installed SDK(s): MinVersion_Sdk=r27c, MaxVersion_Sdk=r28c, CurrentVersion_Sdk=r27c, Version_AutoSdk=r27c, CurrentVersion_AutoSdk=
Registering build platform: Android - buildable: True
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Cleaning up project rules folder
DeleteDirectoryContents(C:\Users\Ziron\AppData\Local\Temp\UAT\D+UE_5.7\Rules)
SafeDeleteFile C:\Users\Ziron\AppData\Local\Temp\UAT\D+UE_5.7\Rules\UATRules-aa4f4bfe8a99f89ed96802be147c85ee.dll
SafeDeleteFile C:\Users\Ziron\AppData\Local\Temp\UAT\D+UE_5.7\Rules\UATRules-aa4f4bfe8a99f89ed96802be147c85ee.pdb
SafeDeleteFile C:\Users\Ziron\AppData\Local\Temp\UAT\D+UE_5.7\Rules\UATRules-aa4f4bfe8a99f89ed96802be147c85eeManifest.json
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\AutomatedPerfTesting\AutomatedPerfTesting.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\ICVFX\ICVFX.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Insights\Insights.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Mutable.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformOpenXR from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\AutomatedPerfTesting\AutomatedPerfTesting.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Gauntlet.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\ICVFX\ICVFX.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Insights\Insights.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Mutable.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in D:\UE_5.7\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll
Creating platform VisionOSPlatform from D:\UE_5.7\Engine\Platforms\VisionOS\Binaries\DotNET\AutomationTool\AutomationScripts\VisionOS.Automation.dll.
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in D:\UE_5.7\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands...
Attempting to execute Turnkey(command=VerifySdk, platform=Android, UpdateIfNeeded, EditorIO, EditorIOPort=40767, project=E:/UnrealProjects/Telo/HelloTelo/HelloTelo.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=E:/UnrealProjects/Telo/HelloTelo/HelloTelo.uproject, target=HelloTelo, unrealexe=D:\UE_5.7\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Android, cookflavor=ETC2, installed, SkipCookingErrorSummary, JsonStdOut, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=E:/UnrealProjects/Telo/HelloTelo/Build/single_apk, clientconfig=Development, nocompile)
Setting up ProjectParams for E:\UnrealProjects\Telo\HelloTelo\HelloTelo.uproject
Looking for targets for project E:\UnrealProjects\Telo\HelloTelo\HelloTelo.uproject
Searching for target rule files in E:/UnrealProjects/Telo/HelloTelo
Found 2 target rule files:
E:\UnrealProjects\Telo\HelloTelo\Source\HelloTelo.Target.cs
E:\UnrealProjects\Telo\HelloTelo\Source\HelloTeloEditor.Target.cs
Compiling targets DLL: C:\Users\Ziron\AppData\Local\Temp\UAT\D+UE_5.7\Rules\UATRules-aa4f4bfe8a99f89ed96802be147c85ee.dll
Compiling C:\Users\Ziron\AppData\Local\Temp\UAT\D+UE_5.7\Rules\UATRules-aa4f4bfe8a99f89ed96802be147c85ee.dll: Assembly does not exist
Creating target rules object: HelloTeloTarget
Adding target: HelloTeloTarget (Game)
Creating target rules object: HelloTeloEditorTarget
Adding target: HelloTeloEditorTarget (Editor)
Loading ini files for E:\UnrealProjects\Telo\HelloTelo\HelloTelo.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=E:\UnrealProjects\Telo\HelloTelo\Build\single_apk
BaseStageDirectory=E:\UnrealProjects\Telo\HelloTelo\Saved\StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=HelloTelo
ClientTargetPlatform=Android
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
SkipCookingErrorSummary=True
GeneratePatch=False
AddPatchLevel=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook=<Not Specified> (Use Defaults)
EditorTargets=HelloTeloEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Android, E:\UnrealProjects\Telo\HelloTelo\Binaries\Android]
ProjectExePaths=[Android, E:\UnrealProjects\Telo\HelloTelo\Binaries\Android\HelloTelo]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=E:\UnrealProjects\Telo\HelloTelo\HelloTelo.uproject
RawProgramProjectOverride=(null)
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Android
ShortProjectName=HelloTelo
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
Running: D:\UE_5.7\Engine\Binaries\ThirdParty\DotNet\8.0.412\win-x64\dotnet.exe "D:\UE_5.7\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" HelloTelo Android Development -Project=E:\UnrealProjects\Telo\HelloTelo\HelloTelo.uproject -remoteini="E:\UnrealProjects\Telo\HelloTelo" -skipdeploy -log="C:\Users\Ziron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.7\UBA-HelloTelo-Android-Development.txt"
Log file: C:\Users\Ziron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.7\UBA-HelloTelo-Android-Development.txt
Invalidating makefile for HelloTelo (DefaultGame.ini modified)
Warning: Plugin 'InoAgents' does not list plugin 'AudioCapture' as a dependency, but module 'InoAgents' depends on module 'AudioCapture'.
Android (12470979, based on r522817c) clang version 18.0.3 (https://android.googlesource.com/toolchain/llvm-project d8003a456d14a3deb8054cdaa529ffbf02d9b262)
Target: x86_64-w64-windows-gnu
Thread model: posix
InstalledDir: C:/Users/Ziron/AppData/Local/Android/Sdk/ndk/27.2.12479018/toolchains/llvm/prebuilt/windows-x86_64/bin
Android (12470979, based on r522817c) clang version 18.0.3 (https://android.googlesource.com/toolchain/llvm-project d8003a456d14a3deb8054cdaa529ffbf02d9b262)
Target: x86_64-w64-windows-gnu
Thread model: posix
InstalledDir: C:/Users/Ziron/AppData/Local/Android/Sdk/ndk/27.2.12479018/toolchains/llvm/prebuilt/windows-x86_64/bin
NDK toolchain: r27c, NDK version: 270300, ClangVersion: 18.0.3
UHT compiled-in object format Default
Compiling Native 64-bit code with NDK API 'android-27'
Link: C:\Users\Ziron\AppData\Local\Android\Sdk\ndk\27.2.12479018\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe --gcc-toolchain="C:/Users/Ziron/AppData/Local/Android/Sdk/ndk/27.2.12479018/toolchains/llvm/prebuilt/windows-x86_64" --sysroot="C:/Users/Ziron/AppData/Local/Android/Sdk/ndk/27.2.12479018/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -static-libstdc++ -no-canonical-prefixes -shared -Wl,-Bsymbolic -Wl,--no-undefined -Wl,--gc-sections -gz --target=aarch64-none-linux-android27 -DANDROID=1 -march=armv8-a -Wl,-no-pie -fuse-ld=lld -Wl,-soname,libUnreal.so -Wl,--version-script="E:/UnrealProjects/Telo/HelloTelo/Intermediate/Build/Android/a/HelloTelo/Development/ExportSymbols.ldscript" -Wl,--build-id=sha1 -Wl,--pack-dyn-relocs=android -Wl,--hash-style=gnu -z max-page-size=16384 -fdiagnostics-absolute-paths -fdiagnostics-color -fdiagnostics-format=msvc -o "E:/UnrealProjects/Telo/HelloTelo/Binaries/Android/HelloTelo-arm64.so" @"E:/UnrealProjects/Telo/HelloTelo/Intermediate/Build/Android/a/HelloTelo/Development/HelloTelo-arm64.so.rsp"
Target is up to date
Result: Succeeded
Total execution time: 3.01 seconds
Took 3.18s to run dotnet.exe, ExitCode=0
************************* UnrealBuild:
************************* UseXGE: False
Build products *******
No build products were made
End Build products *******
Build command time: 3.20 s
********** BUILD COMMAND COMPLETED **********
********** COOK COMMAND STARTED **********
Running UnrealEditor Cook for project E:\UnrealProjects\Telo\HelloTelo\HelloTelo.uproject
Commandlet log file is D:\UE_5.7\Engine\Programs\AutomationTool\Saved\Cook-2026.02.03-16.22.09.txt
SafeFileExists D:\UE_5.7\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: D:\UE_5.7\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "E:\UnrealProjects\Telo\HelloTelo\HelloTelo.uproject" -run=Cook -TargetPlatform=Android_ETC2 -unversioned -NoErrorSummary -fileopenlog -abslog="D:\UE_5.7\Engine\Programs\AutomationTool\Saved\Cook-2026.02.03-16.22.09.txt" -stdout -CrashForUAT -unattended -NoLogTimes
LogInit: Display: Running engine for game: HelloTelo
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Control listening on port 37815
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.7-CL-49658320"
LogCsvProfiler: Display: Metadata set : engineversion="5.7.2-49658320+++UE5+Release-5.7"
LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.7.2"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.7623] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : mergedmodules="0"
LogCsvProfiler: Display: Metadata set : commandline="" E:\UnrealProjects\Telo\HelloTelo\HelloTelo.uproject -run=Cook -TargetPlatform=Android_ETC2 -unversioned -NoErrorSummary -fileopenlog -abslog=D:\UE_5.7\Engine\Programs\AutomationTool\Saved\Cook-2026.02.03-16.22.09.txt -stdout -CrashForUAT -unattended -NoLogTimes""
LogCsvProfiler: Display: Metadata set : loginid="2995936342167e0619cad7acf9eaa226"
LogCsvProfiler: Display: Metadata set : llm="0"
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogAudio: Display: Audio Device Manager not initializing due to all audio being disabled. If this is not intentional, please check command line arguments for "-nosound".
LogConfig: Display: Loading Android ini files took 0.05 seconds
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.06 seconds
LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogConfig: Display: Loading Windows ini files took 0.06 seconds
LogConfig: Display: Loading Linux ini files took 0.06 seconds
LogAssetRegistry: Display: Asset registry cache read as 108.1 MiB from E:/UnrealProjects/Telo/HelloTelo/Intermediate/CachedAssetRegistry_0.bin.
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogHAL: Display: Platform has ~ 64 GB [68621828096 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.14
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For Android_ETC2
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
LogCsvProfiler: Display: Metadata set : verbatimrhiname="Null"
LogCsvProfiler: Display: Metadata set : rhiname="Null"
LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1729 MiB)
LogZenServiceInstance: Display: Launching zen utility 'D:/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
LogZenServiceInstance: Display: Launching zen utility 'D:/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/Ziron/AppData/Local/UnrealEngine/5.7/Saved/Zen/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9'
LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/Ziron/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9'
LogZenServiceInstance: Display: Installed service at 'C:/Users/Ziron/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc status: OK!.
LogDerivedDataCache: Display: C:/Users/Ziron/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=887.87MBs, RandomWriteSpeed=162.27MBs. Assigned SpeedClass 'Local'
LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
LogShaderCompilers: Display: No distributed shader compiler controller found
LogShaderCompilers: Display: Using 17 local workers for shader compilation
LogShaderCompilers: Display: Compiling shader autogen file: E:/UnrealProjects/Telo/HelloTelo/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches E:/UnrealProjects/Telo/HelloTelo/Intermediate/CachedAssetRegistry_*.bin.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.121 ms
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogLiveLinkHub: Display: LiveLinkHubModule::StartupModule - LiveLinkHub instance will not be created. (Config: 0)
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogMetaHumanCharacterEditor: Warning: MetaHuman Optional Content folder not found. MetaHuman Creator plugin initialized with limited features.
LogHttpListener: Error: HttpListener unable to bind to 127.0.0.1:20001
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
SoftGCMemoryUseTrigger disabled
SoftGCTimeBudgetTrigger enabled (0.05 budget, 30s min period)
LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package.
LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and incremental cooking will be invalid.
LogEditorDomain: Display: Cycle detected in parents of class /Script/LiveLinkGraphNode.K2Node_EvaluateLiveLinkFrameWithSpecificRole. Allow flags for editordomain and incremental cooking will be invalid.
LogZenServiceInstance: Display: Launching zen utility 'D:/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
LogZenServiceInstance: Display: Launching zen utility 'D:/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
LogZenStore: Display: Establishing oplog 'HelloTelo.1b403980/EditorDomain'
LogZenStore: Display: Zen project 'HelloTelo.1b403980' already exists
LogZenStore: Display: Zen oplog 'HelloTelo.1b403980/EditorDomain' already exists
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast
LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.321s
LogAssetRegistry: Display: Asset registry cache written as 108.1 MiB to E:/UnrealProjects/Telo/HelloTelo/Intermediate/CachedAssetRegistry_*.bin
LogCook: Display: INCREMENTAL COOK DEPENDENCIES: Disabled. Incremental Cook Dependencies are disabled because the cooker is not using ZenStore, and we do not yet support storage of Incremental Cook dependency data with loose cooked packages. Falling back to legacy iterative cook mode.
LogCook: Display: CalculateGlobalDependenciesHash(Android_ETC2):
LogCook: Display: [Engine]:Core.System.CanStripEditorOnlyExportsAndImports = True
LogCook: Display: [Engine]:Core.System.CanSkipEditorReferencedPackagesWhenCooking = False
LogCook: Display: CanUseUnversionedPropertySerialization = True
LogCook: Display: [Editor]:CookSettings.AutomaticOptionalInclusionAssetType = /Script/Niagara.NiagaraScript, /Script/Niagara.NiagaraEmitter, /Script/Niagara.NiagaraSystem, /Script/NiagaraEditor.NiagaraParameterDefinitions, /Script/Niagara.NiagaraEffectType, /Script/Niagara.NiagaraValidationRuleSet
LogCook: Display: IsCookFlagSet(ECookInitializationFlags::Unversioned) = True
LogCook: Display: FCoreRedirects::AppendHashOfGlobalRedirects = 1ba5a8bde57233c1b8473e510d3f74870bfc37143908e9fafc02c3e71247e6d5
LogCook: Display: GlobalDependenciesHash(Android_ETC2) = 1b2fe2fb7b8d57f2d81ddaf15750774348a58a39be7e9d27922523b2e6098cea
LogCook: Display: FULL COOK: Incremental Cook Dependencies are disabled, and -legacyiterative was not specified. Deleting previously cooked packages for platform Android_ETC2 and recooking all packages discovered in the current cook.
LogCook: Display: Sandbox cleanup took 0.099 seconds for platforms Android_ETC2
LogCook: Display: Compiling global changed shaders for platform 'Android_ETC2'
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 173 (17300.00%)
LogShaderLibrary: Display: Total Shaders: 2051, Unique Shaders: 2045 (99.71%)
LogShaderLibrary: Display: Total Shader Size: 7.51mb, Unique Shaders Size: 7.51mb (99.96%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 373
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 3, 2, 2, 2, 2, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Compute: 1142 shaders (55.84%), compressed size: 4.85 MB (4.35 KB avg per shader), uncompressed size: 17.10 MB (15.33 KB avg per shader)
LogShaderLibrary: Display: SF_Pixel: 821 shaders (40.15%), compressed size: 2.57 MB (3.21 KB avg per shader), uncompressed size: 8.32 MB (10.38 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 82 shaders (4.01%), compressed size: 0.08 MB (1.06 KB avg per shader), uncompressed size: 0.19 MB (2.34 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to 'E:/UnrealProjects/Telo/HelloTelo/Saved/Shaders/SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/ShaderDebug-Global-SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 168 (16800.00%)
LogShaderLibrary: Display: Total Shaders: 1603, Unique Shaders: 1603 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 4.19mb, Unique Shaders Size: 4.19mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 205
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Compute: 717 shaders (44.73%), compressed size: 2.14 MB (3.06 KB avg per shader), uncompressed size: 9.80 MB (14.00 KB avg per shader)
LogShaderLibrary: Display: SF_Pixel: 806 shaders (50.28%), compressed size: 1.99 MB (2.53 KB avg per shader), uncompressed size: 6.66 MB (8.47 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 80 shaders (4.99%), compressed size: 0.06 MB (0.80 KB avg per shader), uncompressed size: 0.13 MB (1.68 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to 'E:/UnrealProjects/Telo/HelloTelo/Saved/Shaders/GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/ShaderDebug-Global-GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Found 0 localized assets
LogCook: Display: Cooked packages 0 Packages Remain 456 Total 456
LogCook: Display: Cook Diagnostics: OpenFileHandles=260, VirtualMemory=1727MiB, VirtualMemoryAvailable=51825MiB
LogSkeletalMesh: Display: [AssetLog] E:\UnrealProjects\Telo\HelloTelo\Content\MetaHumans\SherlockHolmes\Face\SKM_SH_MHconform_FaceMesh.uasset: Fix LOD 3 Section 6 Material index from 9 to 0. The fallback value is 0. The value is not pointing on a valid Material slot index.
LogSkeletalMesh: Display: [AssetLog] E:\UnrealProjects\Telo\HelloTelo\Content\SH_Custom\SkeletalMeshes\Jacket.uasset: Fix LOD 0 Section 2 Material index from 2 to 0. The fallback value is 0. The value is not pointing on a valid Material slot index.
LogCook: Display: Loading secondary levels for package 'L_IAD_Mobile'
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
CookSettings.SoftGCTimeTrigger: Periodic triggering of SoftGC: No duration data.
LogCookCommandlet: Display: GarbageCollection... (Periodic GC)
LogCook: Display: Cooked packages 16 Packages Remain 727 Total 743
LogCook: Display: UnexpectedLoad: TargetPackage /MetaHumanCharacter/Materials/MI_GeneratePreBakedGrooms was unexpectededly loaded during the cook of SourcePackage /MetaHumanCharacter/TextureGraphs/TG_BakedGrooms; it was not declared as a hard dependency (aka Import) of the SourcePackage. We have to conservatively add this package to the cook, but it might not be needed at runtime. Declare the TargetPackage as an import during editor save of the SourcePackage, or mark up its load with FCookLoadScope to specify whether it is runtime or editoronly.
LogCook: Display: Cooked packages 112 Packages Remain 632 Total 744
LogCook: Display: Cooked packages 471 Packages Remain 273 Total 744
LogCook: Display: Cooking /NNEDenoiser/NNEDIM_HighQuality_Default -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNEDIM_ColorAlbedoNormal_Alpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNEDTIM_ColorAlbedoNormal_Alpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNEDOM_Output_Default -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNEDOM_Output_Alpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNEDT_Oidn2-3_Balanced -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNEDIM_HighQuality_Alpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNEDIM_ColorAlbedoNormal_Default -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNEDTOM_Output_Alpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNEDTIM_ColorAlbedoNormal_Default -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNE_oidn2-3-0_rt_hdr_calb_cnrm_large__dyn__fp16_opset11_DenoiseAlpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNE_oidn2-3-0_rt_hdr_alb_nrm__dyn__fp16_opset11_ForwardAlpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNE_oidn2-3-0_rt_hdr_alb_nrm__dyn__fp16_opset11_DenoiseAlpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNE_oidn2-3-0_rt_hdr_alb_nrm_small__dyn__fp16_opset11_ForwardAlpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNE_oidn2-3-0_rt_hdr_alb_nrm_small__dyn__fp16_opset11_DenoiseAlpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNED_Oidn2-3_HighQuality_Alpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNED_Oidn2-3_HighQuality -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNED_Oidn2-3_Fast_Alpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNED_Oidn2-3_Fast -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNED_Oidn2-3_Balanced -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNE_oidn2-3-0_rt_hdr_calb_cnrm_large__dyn__fp16_opset11_ForwardAlpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /NNEDenoiser/NNEDTOM_Output_Default -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHuman/GenericTracker/GenericFaceContourTracker -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHumanCoreTech/RealtimeMono/DefaultSmoothing -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHuman/Solver/GenericFaceAnimationSolver -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultSceneAssetsPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultGLTFAssetsPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultMaterialXPipeline -> Rejected PlatformSpecificNeverCook
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooking /Interchange/Pipelines/DefaultGLTFSceneAssetsPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultSceneLevelPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultAudioPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultTexturePipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultMaterialPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultGLTFPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultAssetsPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHuman/GenericTracker/FaceTracker -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHumanCoreTech/GenericTracker/FaceDetector -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHuman/GenericTracker/TeethConfidence -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHuman/GenericTracker/Teeth -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHuman/GenericTracker/Chin -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHuman/GenericTracker/LipZip -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHuman/GenericTracker/Lips -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHuman/GenericTracker/NasolabialNose -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHuman/GenericTracker/LeftEye -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /MetaHuman/GenericTracker/LeftBrowWholeFace -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooked packages 744 Packages Remain 0 Total 744
LogCook: Display: Cook Diagnostics: OpenFileHandles=5355, VirtualMemory=2817MiB, VirtualMemoryAvailable=50629MiB
LogCook: Display: Could not load config file 'LocalSingleIniFile.<Editor>.../../../Engine/Restricted/LimitedAccess/Platforms/Windows/Config/BaseWindowsGame.ini'. Changes to settings in this file will not be detected in legacyiterative cooks.
LogAssetRegistryGenerator: Display: Saving asset registry v22.
LogAssetRegistryGenerator: Display: Generated development asset registry E:/UnrealProjects/Telo/HelloTelo/Saved/Cooked/Android_ETC2/HelloTelo/Metadata/DevelopmentAssetRegistry.bin num assets 780, size is 1259.12kb, XxHash64[LE] = 0x254810057EA6A821, waited on hash 0.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 715, size is 534.40kb
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'HelloTelo' (SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 133, Unique Shadermaps: 127 (95.49%)
LogShaderLibrary: Display: Total Shaders: 1450, Unique Shaders: 998 (68.83%)
LogShaderLibrary: Display: Total Shader Size: 5.50mb, Unique Shaders Size: 4.19mb (76.14%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 7
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 151
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 33, 25, 15, 15, 15, 15, 15, 13, 12, 12
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Pixel: 579 shaders (58.02%), compressed size: 2.63 MB (4.66 KB avg per shader), uncompressed size: 10.31 MB (18.24 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 274 shaders (27.45%), compressed size: 1.04 MB (3.89 KB avg per shader), uncompressed size: 3.61 MB (13.50 KB avg per shader)
LogShaderLibrary: Display: SF_Compute: 145 shaders (14.53%), compressed size: 0.51 MB (3.60 KB avg per shader), uncompressed size: 1.86 MB (13.17 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to 'E:/UnrealProjects/Telo/HelloTelo/Saved/Shaders/SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/ShaderDebug-HelloTelo-SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'HelloTelo' (GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 133, Unique Shadermaps: 127 (95.49%)
LogShaderLibrary: Display: Total Shaders: 1404, Unique Shaders: 970 (69.09%)
LogShaderLibrary: Display: Total Shader Size: 4.16mb, Unique Shaders Size: 3.15mb (75.71%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 7
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 139
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 33, 25, 15, 15, 15, 15, 15, 13, 12, 12
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Pixel: 551 shaders (56.80%), compressed size: 1.97 MB (3.66 KB avg per shader), uncompressed size: 7.69 MB (14.29 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 274 shaders (28.25%), compressed size: 0.80 MB (3.00 KB avg per shader), uncompressed size: 2.53 MB (9.44 KB avg per shader)
LogShaderLibrary: Display: SF_Compute: 145 shaders (14.95%), compressed size: 0.37 MB (2.63 KB avg per shader), uncompressed size: 1.41 MB (9.94 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to 'E:/UnrealProjects/Telo/HelloTelo/Saved/Shaders/GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/ShaderDebug-HelloTelo-GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Dependent plugin "SteamShared" referenced by "EOS Shared" wasn't found in enabled plugins list when creating cook metadata file... skipping
LogCook: Display: Finalize package store(s)...
LogCook: Display: Cook by the book total time in tick 7.781823s total time 10.441802
LogCook: Display: Peak Used virtual 2849 MiB Peak Used physical 2905 MiB
LogCook: Display: Packages Cooked: 680, Packages Incrementally Skipped: 0, Packages Skipped by Platform: 64, Total Packages: 744
LogCookStats: Display: Hierarchy Timer Information:
LogCookStats: Display: Root: 0.000s (0)
LogCookStats: Display: CleanSandbox: 0.099s (1)
LogCookStats: Display: CollectFilesToCook: 0.008s (1)
LogCookStats: Display: CookModificationDelegate: 0.004s (1)
LogCookStats: Display: GenerateLongPackageName: 0.001s (1)
LogCookStats: Display: TickMainCookLoop: 7.782s (2)
LogCookStats: Display: PumpPollables: 0.002s (2)
LogCookStats: Display: PumpRequests: 0.018s (24)
LogCookStats: Display: LoadPackageForCooking: 3.036s (4077)
LogCookStats: Display: ValidateSourcePackage: 0.000s (744)
LogCookStats: Display: PostLoadPackageFixup: 0.000s (3)
LogCookStats: Display: SavingPackages: 4.597s (71)
LogCookStats: Display: PollPendingCookedPlatformDatas: 0.024s (1973)
LogCookStats: Display: PrepareSave: 0.139s (1278)
LogCookStats: Display: PrecachePlatformDataForNextPackage: 3.217s (742)
LogCookStats: Display: PrepareSave: 3.217s (867)
LogCookStats: Display: SaveCookedPackage: 1.195s (744)
LogCookStats: Display: GEditorSavePackage: 1.155s (697)
LogCookStats: Display: VerifyCanCookPackage: 0.003s (680)
LogCookStats: Display: ClearAllCachedCookedPlatformData: 0.015s (744)
LogCookStats: Display: WaitForAsync: 0.008s (137)
LogCookStats: Display: CookByTheBookFinished: 0.167s (1)
LogCookStats: Display: SavingCurrentIniSettings: 0.025s (1)
LogCookStats: Display: ProcessingAccessedStrings: 0.002s (1)
LogCookStats: Display: ChunkGeneration: 0.008s (1)
LogCookStats: Display: CalculateReferencedSet: 0.000s (1)
LogCookStats: Display: FinishPopulateShaderLibrary: 0.000s (1)
LogCookStats: Display: GeneratorPreSave: 0.000s (1)
LogCookStats: Display: BuildChunkManifest: 0.027s (1)
LogCookStats: Display: FixupPackageDependenciesForChunks: 0.005s (1)
LogCookStats: Display: SaveManifests: 0.000s (1)
LogCookStats: Display: SaveAssetRegistry: 0.044s (1)
LogCookStats: Display: WriteCookerOpenOrder: 0.023s (1)
LogCookStats: Display: WriteCookMetadata: 0.001s (1)
LogCookStats: Display: WriteReferencedSet: 0.001s (1)
LogCookStats: Display: FinalizePackageStore: 0.002s (1)
LogCookStats: Display: Misc Cook Stats
LogCookStats: Display: ===============
LogCookStats: Display: Niagara
LogCookStats: Display: NiagaraScriptTranslationCount=0
LogCookStats: Display: NiagaraCpuScriptCompileCount=0
LogCookStats: Display: NiagaraCpuScriptDdcCacheHitCount=0
LogCookStats: Display: NiagaraCpuScriptDdcCacheMissCount=0
LogCookStats: Display: NiagaraGpuScriptCompileCount=0
LogCookStats: Display: NiagaraGpuScriptDdcCacheHitCount=0
LogCookStats: Display: NiagaraGpuScriptDdcCacheMissCount=0
LogCookStats: Display: NiagaraSystemWaitForCompilationCompleteTime=0.000000
LogCookStats: Display: ComputeKernelShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: OpenColorIOShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: NiagaraShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: ShaderCompiler
LogCookStats: Display: BlockingTimeSec=0.000102
LogCookStats: Display: AsyncCompileTimeSec=0.000000
LogCookStats: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCookStats: Display: GlobalBeginCompileShaderCalls=0
LogCookStats: Display: ProcessAsyncResultsTimeSec=0.000108
LogCookStats: Display: GlobalShader.Misc
LogCookStats: Display: ShadersCompiled=0
LogCookStats: Display: Material
LogCookStats: Display: FinishCacheShadersSec=0.204941
LogCookStats: Display: Package.Load
LogCookStats: Display: NumRequestedLoads=3401
LogCookStats: Display: NumPackagesLoaded=3613
LogCookStats: Display: NumInlineLoads=212
LogCookStats: Display: LoadPackageTimeSec=3.568641
LogCookStats: Display: Package.Save
LogCookStats: Display: NumPackagesIncrementallySkipped=0
LogCookStats: Display: NumPackagesSaved=697
LogCookStats: Display: SavePackageTimeSec=1.101789
LogCookStats: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCookStats: Display: TagPackageExportsTimeSec=0.000000
LogCookStats: Display: FullyLoadLoadersTimeSec=0.000000
LogCookStats: Display: ResetLoadersTimeSec=0.000000
LogCookStats: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCookStats: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCookStats: Display: SerializeImportsTimeSec=0.000000
LogCookStats: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCookStats: Display: SerializeExportsTimeSec=0.000000
LogCookStats: Display: SerializeBulkDataTimeSec=0.002975
LogCookStats: Display: AsyncWriteTimeSec=0.000000
LogCookStats: Display: MBWritten=0.000000
LogCookStats: Display: CookOnTheFlyServer
LogCookStats: Display: PeakRequestQueueSize=743
LogCookStats: Display: PeakLoadQueueSize=56
LogCookStats: Display: PeakSaveQueueSize=105
LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset
LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset
LogCookStats: Display: Package.DiffTotal
LogCookStats: Display: NumberOfDifferentPackages=0
LogCookStats: Display: DifferentPackagesSizeMB=0.000000
LogCookStats: Display: NumberOfDifferencesInPackages=0
LogCookStats: Display: PackageDifferencesSizeMB=0.000000
LogCookStats: Display: UnversionedProperties
LogCookStats: Display: SavedStructs=0
LogCookStats: Display: SavedMB=0
LogCookStats: Display: EquivalentTaggedMB=0
LogCookStats: Display: CompressionRatio=-nan(ind)
LogCookStats: Display: BitfieldWasteKB=0
LogCookStats: Display:
LogCookStats: Display: Cook Profile
LogCookStats: Display: ============
LogCookStats: Display: 0.CookWallTimeSec=16.878435
LogCookStats: Display: 0. 0.StartupWallTimeSec=5.707338
LogCookStats: Display: 0. 1.StartCookByTheBookTimeSec=3.191908
LogCookStats: Display: 0. 1. 0.BlockOnAssetRegistryTimeSec=0.752479
LogCookStats: Display: 0. 1. 1.GameCookModificationDelegateTimeSec=0.004414
LogCookStats: Display: 0. 2.TickCookOnTheSideTimeSec=1.764402
LogCookStats: Display: 0. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=3.036780
LogCookStats: Display: 0. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.195410
LogCookStats: Display: 0. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCookStats: Display: 0. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=3.356660
LogCookStats: Display: 0. 3.TickLoopGCTimeSec=0.026716
LogCookStats: Display: 0. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCookStats: Display: 0. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.000005
LogCookStats: Display: 0. 6.TickLoopProcessDeferredCommandsTimeSec=0.000002
LogCookStats: Display: 0. 7.TickLoopTickCommandletStatsTimeSec=0.000001
LogCookStats: Display: 0. 8.TickLoopFlushRenderingCommandsTimeSec=0.002096
LogCookStats: Display: 0. 9.ShaderFlushTimeSec=0.000000
LogCookStats: Display: 0. 10.ValidationTimeSec=0.000115
LogCookStats: Display: 1.CookParameters=
LogCookStats: Display: 1. 0.TargetPlatforms=Android_ETC2
LogCookStats: Display: 1. 1.CookProject=HelloTelo
LogCookStats: Display: 1. 2.CookCultures=
LogCookStats: Display: 1. 3.IsCookAll=false
LogCookStats: Display: 1. 4.IsCookOnTheFly=false
LogCookStats: Display: 1. 5.IsIterativeCook=false
LogCookStats: Display: 1. 6.IsUnversioned=true
LogCookStats: Display: 1. 7.CookLabel=
LogCookStats: Display: 1. 8.IsFastCook=false
LogCookStats: Display:
LogCookStats: Display: DDC Summary Stats
LogCookStats: Display: =================
LogCookStats: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCookStats: Display: HasLocalCache = true
LogCookStats: Display: HasSharedCache = false
LogCookStats: Display: HasCloudCache = false
LogCookStats: Display: HasZenCache = true
LogCookStats: Display: TotalGetHits = 4919
LogCookStats: Display: TotalGetMisses = 0
LogCookStats: Display: TotalGets = 4919
LogCookStats: Display: TotalGetHitPct = 1.000000
LogCookStats: Display: GetMissPct = 0.000000
LogCookStats: Display: TotalPutHits = 0
LogCookStats: Display: TotalPutMisses = 0
LogCookStats: Display: TotalPuts = 0
LogCookStats: Display: TotalPutHitPct = 0.000000
LogCookStats: Display: PutMissPct = 0.000000
LogCookStats: Display: LocalGetHits = 4697
LogCookStats: Display: LocalGetMisses = 0
LogCookStats: Display: LocalGetTotal = 4697
LogCookStats: Display: LocalGetHitPct = 1.000000
LogCookStats: Display: SharedGetHits = 0
LogCookStats: Display: SharedGetTotal = 0
LogCookStats: Display: SharedGetHitPct = 0.000000
LogCookStats: Display: ZenLocalGetHits = 4697
LogCookStats: Display: ZenLocalGetTotal= 4697
LogCookStats: Display: ZenLocalGetHitPct= 1.000000
LogCookStats: Display: ZenRemoteGetHits= 0
LogCookStats: Display: ZenRemoteGetTotal= 0
LogCookStats: Display: ZenRemoteGetHitPct= 0.000000
LogCookStats: Display: ZenRemoteReadSpeed= 0.000000
LogCookStats: Display: ZenRemoteWriteSpeed= 0.000000
LogCookStats: Display: ZenRemoteLatency= 0.000000
LogCookStats: Display: CloudGetHits = 0
LogCookStats: Display: CloudGetTotal = 0
LogCookStats: Display: CloudGetHitPct = 0.000000
LogCookStats: Display: LocalLatency = 0.111706
LogCookStats: Display: LocalReadSpeed =191.742734
LogCookStats: Display: LocalWriteSpeed = 0.000000
LogCookStats: Display: SharedLatency = 0.000000
LogCookStats: Display: SharedReadSpeed = 0.000000
LogCookStats: Display: SharedWriteSpeed= 0.000000
LogCookStats: Display: CloudLatency = 0.000000
LogCookStats: Display: CloudReadSpeed = 0.000000
LogCookStats: Display: CloudWriteSpeed = 0.000000
LogCookStats: Display:
LogCookStats: Display: DDC Resource Stats
LogCookStats: Display: =======================================================================================================
LogCookStats: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCookStats: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCookStats: Display: BulkDataList 0.06 0.00 0 0.59
LogCookStats: Display: Texture 0.01 0.00 0 118.64
LogCookStats: Display: MaterialShader 0.01 0.20 0 12.48
LogCookStats: Display: StaticMesh 0.00 0.00 0 2.08
LogCookStats: Display: GlobalShader 0.00 0.01 0 12.66
LogCookStats: Display: CardRepresentation 0.00 0.01 0 0.02
LogCookStats: Display: NavCollision 0.00 0.00 0 0.05
LogCookStats: Display: STREAMEDAUDIO 0.00 0.00 0 0.09
LogCookStats: Display: SkeletalMesh 0.00 0.15 0 58.64
LogCookStats: Display: BodySetup 0.00 0.00 0 1.21
LogCookStats: Display: Audio 0.00 0.00 0 0.09
LogCookStats: Display: CKERSM 0.00 0.00 0 0.48
LogCookStats: Display: AnimationSequence 0.00 0.00 0 0.25
LogCookStats: Display: BulkDataPayloadId 0.00 0.00 0 0.00
LogPackageBuildDependencyTracker: Display: Package Accesses (345 referencing packages with a total of 3257 unique accesses)
LogConfigBuildDependencyTracker: Display: Config Accesses (488 referencing packages with a total of 3202 unique accesses). 1843 unique accesses that were not associated with a package.
LogCook: Display: Done!
LogSavePackage: Display: Took 0.000971s to verify the EDL loading graph.
LogInit: Display: Finished.
LogInit: Display:
Execution of commandlet took: 11.17 seconds
LogShaderCompilers: Display: Shaders left to compile 0
Took 18.85s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\Ziron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.7\Cook-2026.02.03-16.22.27.txt
SafeCopyFile D:\UE_5.7\Engine\Programs\AutomationTool\Saved\Cook-2026.02.03-16.22.09.txt C:\Users\Ziron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.7\Cook-2026.02.03-16.22.27.txt
SafeDeleteFile D:\UE_5.7\Engine\Programs\AutomationTool\Saved\Cook-2026.02.03-16.22.09.txt
==============================================================================
Cook failed.
(see C:\Users\Ziron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.7\Log.txt for full exception trace)
CommandletException: Editor terminated with exit code 1 while running Cook for E:\UnrealProjects\Telo\HelloTelo\HelloTelo.uproject; see log C:\Users\Ziron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.7\Cook-2026.02.03-16.22.27.txt
at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectFile, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel)
at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, String& DestLogFile, UInt32 ErrorLevel)
at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, UInt32 ErrorLevel)
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectFile, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
at AutomationScripts.Project.Cook(ProjectParams Params)Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at BuildCookRun.ExecuteBuild()
at AutomationTool.BuildCommand.Execute()
at AutomationTool.BuildCommand.ExecuteAsync()
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands)
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)
==============================================================================
AutomationTool executed for 0h 0m 23s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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