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| EGL client extensions string: | |
| pci id for fd 3: 0014:7a36, driver (null) | |
| pci id for fd 4: 0014:7a36, driver (null) | |
| pci id for fd 5: 0014:7a36, driver (null) | |
| pci id for fd 4: 0014:7a36, driver (null) | |
| pci id for fd 5: 0014:7a36, driver (null) | |
| EGL_EXT_client_extensions, EGL_EXT_device_base, | |
| EGL_EXT_device_enumeration, EGL_EXT_device_query, EGL_EXT_explicit_device, | |
| EGL_EXT_platform_base, EGL_EXT_platform_device, EGL_EXT_platform_wayland, | |
| EGL_EXT_platform_x11, EGL_EXT_platform_xcb, | |
| EGL_KHR_client_get_all_proc_addresses, EGL_KHR_debug, | |
| EGL_KHR_platform_gbm, EGL_KHR_platform_wayland, EGL_KHR_platform_x11, | |
| EGL_MESA_platform_gbm, EGL_MESA_platform_surfaceless | |
| GBM platform: | |
| EGL API version: 1.5 | |
| EGL vendor string: Mesa Project | |
| EGL version string: 1.5 | |
| EGL client APIs: OpenGL OpenGL_ES | |
| EGL driver name: kms_swrast | |
| EGL extensions string: | |
| EGL_ANDROID_blob_cache, EGL_EXT_buffer_age, EGL_EXT_config_select_group, | |
| EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, | |
| EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float, | |
| EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, | |
| EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, | |
| EGL_KHR_create_context, EGL_KHR_create_context_no_error, | |
| EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, | |
| EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, | |
| EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, | |
| EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap, | |
| EGL_KHR_no_config_context, EGL_KHR_reusable_sync, | |
| EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, | |
| EGL_MESA_configless_context, EGL_MESA_gl_interop, | |
| EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver, | |
| EGL_MESA_x11_native_visual_id | |
| OpenGL core profile vendor: Mesa | |
| OpenGL core profile renderer: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL core profile version: 4.5 (Core Profile) Mesa 25.3.3 | |
| OpenGL core profile shading language version: 4.50 | |
| OpenGL core profile extensions: | |
| GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, | |
| GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, | |
| GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, | |
| GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, | |
| GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, | |
| GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, | |
| GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, | |
| GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, | |
| GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, | |
| GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, | |
| GL_ARB_blend_func_extended, GL_ARB_buffer_storage, | |
| GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, | |
| GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, | |
| GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, | |
| GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, | |
| GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, | |
| GL_ARB_derivative_control, GL_ARB_direct_state_access, | |
| GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, | |
| GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, | |
| GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, | |
| GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
| GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
| GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
| GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
| GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
| GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, | |
| GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, | |
| GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, | |
| GL_ARB_internalformat_query, GL_ARB_internalformat_query2, | |
| GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, | |
| GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, | |
| GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, | |
| GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, | |
| GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, | |
| GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, | |
| GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, | |
| GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, | |
| GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, | |
| GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, | |
| GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, | |
| GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, | |
| GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, | |
| GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, | |
| GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, | |
| GL_ARB_shader_objects, GL_ARB_shader_precision, | |
| GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, | |
| GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, | |
| GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, | |
| GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, | |
| GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, | |
| GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, | |
| GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, | |
| GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, | |
| GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, | |
| GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, | |
| GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, | |
| GL_ARB_texture_float, GL_ARB_texture_gather, | |
| GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, | |
| GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, | |
| GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, | |
| GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, | |
| GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, | |
| GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, | |
| GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, | |
| GL_ARB_transform_feedback_instanced, | |
| GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, | |
| GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, | |
| GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, | |
| GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, | |
| GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
| GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, | |
| GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, | |
| GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, | |
| GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, | |
| GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2, | |
| GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, | |
| GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, | |
| GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, | |
| GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, | |
| GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_provoking_vertex, GL_EXT_shader_clock, | |
| GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, | |
| GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, | |
| GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, | |
| GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, | |
| GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, | |
| GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, | |
| GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, | |
| GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, | |
| GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, | |
| GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, | |
| GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, | |
| GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, | |
| GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
| GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, | |
| GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, | |
| GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, | |
| GL_NV_sample_locations, GL_NV_shader_atomic_float, GL_NV_texture_barrier, | |
| GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc | |
| Memory info (GL_ATI_meminfo): | |
| VBO free memory - total: 0 MB, largest block: 0 MB | |
| VBO free aux. memory - total: 15126 MB, largest block: 15126 MB | |
| Texture free memory - total: 0 MB, largest block: 0 MB | |
| Texture free aux. memory - total: 15126 MB, largest block: 15126 MB | |
| Renderbuffer free memory - total: 0 MB, largest block: 0 MB | |
| Renderbuffer free aux. memory - total: 15126 MB, largest block: 15126 MB | |
| Memory info (GL_NVX_gpu_memory_info): | |
| Dedicated video memory: 0 MB | |
| Total available memory: 15971 MB | |
| Currently available dedicated video memory: 0 MB | |
| OpenGL compatibility profile vendor: Mesa | |
| OpenGL compatibility profile renderer: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.3.3 | |
| OpenGL compatibility profile shading language version: 4.50 | |
| OpenGL compatibility profile extensions: | |
| GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, | |
| GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, | |
| GL_AMD_pinned_memory, GL_AMD_query_buffer_object, | |
| GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, | |
| GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, | |
| GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, | |
| GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, | |
| GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, | |
| GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, | |
| GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, | |
| GL_ARB_blend_func_extended, GL_ARB_buffer_storage, | |
| GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, | |
| GL_ARB_color_buffer_float, GL_ARB_compatibility, | |
| GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, | |
| GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, | |
| GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, | |
| GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, | |
| GL_ARB_depth_texture, GL_ARB_derivative_control, | |
| GL_ARB_direct_state_access, GL_ARB_draw_buffers, | |
| GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, | |
| GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, | |
| GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
| GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
| GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, | |
| GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
| GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
| GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
| GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, | |
| GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, | |
| GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, | |
| GL_ARB_internalformat_query, GL_ARB_internalformat_query2, | |
| GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, | |
| GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, | |
| GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, | |
| GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, | |
| GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, | |
| GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, | |
| GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, | |
| GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, | |
| GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, | |
| GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, | |
| GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, | |
| GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, | |
| GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, | |
| GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, | |
| GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, | |
| GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, | |
| GL_ARB_shader_objects, GL_ARB_shader_precision, | |
| GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, | |
| GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, | |
| GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, | |
| GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, | |
| GL_ARB_shading_language_include, GL_ARB_shading_language_packing, | |
| GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, | |
| GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, | |
| GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, | |
| GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, | |
| GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, | |
| GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, | |
| GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, | |
| GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, | |
| GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, | |
| GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, | |
| GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, | |
| GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, | |
| GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, | |
| GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, | |
| GL_ARB_texture_stencil8, GL_ARB_texture_storage, | |
| GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, | |
| GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, | |
| GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, | |
| GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, | |
| GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, | |
| GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, | |
| GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, | |
| GL_ARB_vertex_program, GL_ARB_vertex_shader, | |
| GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
| GL_ARB_viewport_array, GL_ARB_window_pos, | |
| GL_ARM_shader_framebuffer_fetch_depth_stencil, | |
| GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, | |
| GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, | |
| GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, | |
| GL_ATI_texture_float, GL_ATI_texture_mirror_once, | |
| GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, | |
| GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, | |
| GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, | |
| GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, | |
| GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access, | |
| GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, | |
| GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, | |
| GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, | |
| GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, | |
| GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd, | |
| GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, | |
| GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, | |
| GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, | |
| GL_EXT_separate_specular_color, GL_EXT_shader_clock, | |
| GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, | |
| GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, | |
| GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, | |
| GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, | |
| GL_EXT_texture_array, GL_EXT_texture_buffer_object, | |
| GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, | |
| GL_EXT_texture_env_add, GL_EXT_texture_env_combine, | |
| GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, | |
| GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, | |
| GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, | |
| GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, | |
| GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, | |
| GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, | |
| GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, | |
| GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, | |
| GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, | |
| GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, | |
| GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, | |
| GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, | |
| GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, | |
| GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
| GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, | |
| GL_NV_ES1_1_compatibility, GL_NV_alpha_to_coverage_dither_control, | |
| GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, | |
| GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, | |
| GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, | |
| GL_NV_primitive_restart, GL_NV_sample_locations, | |
| GL_NV_shader_atomic_float, GL_NV_texgen_reflection, GL_NV_texture_barrier, | |
| GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, | |
| GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, | |
| GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, | |
| GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays | |
| Memory info (GL_ATI_meminfo): | |
| VBO free memory - total: 0 MB, largest block: 0 MB | |
| VBO free aux. memory - total: 15126 MB, largest block: 15126 MB | |
| Texture free memory - total: 0 MB, largest block: 0 MB | |
| Texture free aux. memory - total: 15126 MB, largest block: 15126 MB | |
| Renderbuffer free memory - total: 0 MB, largest block: 0 MB | |
| Renderbuffer free aux. memory - total: 15126 MB, largest block: 15126 MB | |
| Memory info (GL_NVX_gpu_memory_info): | |
| Dedicated video memory: 0 MB | |
| Total available memory: 15971 MB | |
| Currently available dedicated video memory: 0 MB | |
| OpenGL ES profile vendor: Mesa | |
| OpenGL ES profile renderer: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.3.3 | |
| OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 | |
| OpenGL ES profile extensions: | |
| GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, | |
| GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, | |
| GL_APPLE_sync, GL_APPLE_texture_max_level, | |
| GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, | |
| GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, | |
| GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, | |
| GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, | |
| GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, | |
| GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, | |
| GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, | |
| GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, | |
| GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, | |
| GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, | |
| GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, | |
| GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, | |
| GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, | |
| GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, | |
| GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, | |
| GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB, | |
| GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, | |
| GL_EXT_shader_clock, GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, | |
| GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, | |
| GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, | |
| GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, | |
| GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, | |
| GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, | |
| GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, | |
| GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, | |
| GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_storage, GL_EXT_texture_storage_compression, | |
| GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, | |
| GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, | |
| GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, | |
| GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, | |
| GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, | |
| GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, | |
| GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, | |
| GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control, | |
| GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, | |
| GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, | |
| GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, | |
| GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sample_locations, | |
| GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, | |
| GL_OES_EGL_image, GL_OES_EGL_image_external, | |
| GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, | |
| GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, | |
| GL_OES_depth_texture, GL_OES_depth_texture_cube_map, | |
| GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, | |
| GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, | |
| GL_OES_geometry_point_size, GL_OES_geometry_shader, | |
| GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, | |
| GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, | |
| GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, | |
| GL_OES_sample_variables, GL_OES_shader_image_atomic, | |
| GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, | |
| GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, | |
| GL_OES_tessellation_point_size, GL_OES_tessellation_shader, | |
| GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, | |
| GL_OES_texture_cube_map_array, GL_OES_texture_float, | |
| GL_OES_texture_float_linear, GL_OES_texture_half_float, | |
| GL_OES_texture_half_float_linear, GL_OES_texture_npot, | |
| GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, | |
| GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, | |
| GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2 | |
| Configurations: | |
| bf lv colorbuffer dp st ms vis cav bi renderable supported | |
| id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces | |
| --------------------------------------------------------------------- | |
| 0x01 32 0 10 10 10 2 0 0 0 0 0x30335241-- y y y win | |
| 0x02 32 0 10 10 10 2 16 0 0 0 0x30335241-- y y y win | |
| 0x03 32 0 10 10 10 2 24 0 0 0 0x30335241-- y y y win | |
| 0x04 32 0 10 10 10 2 24 8 0 0 0x30335241-- y y y win | |
| 0x05 32 0 10 10 10 2 32 0 0 0 0x30335241-- y y y win | |
| 0x06 32 0 10 10 10 2 0 0 4 1 0x30335241-- y y y win | |
| 0x07 32 0 10 10 10 2 0 0 8 1 0x30335241-- y y y win | |
| 0x08 32 0 10 10 10 2 16 0 4 1 0x30335241-- y y y win | |
| 0x09 32 0 10 10 10 2 16 0 8 1 0x30335241-- y y y win | |
| 0x0a 32 0 10 10 10 2 24 0 4 1 0x30335241-- y y y win | |
| 0x0b 32 0 10 10 10 2 24 0 8 1 0x30335241-- y y y win | |
| 0x0c 32 0 10 10 10 2 24 8 4 1 0x30335241-- y y y win | |
| 0x0d 32 0 10 10 10 2 24 8 8 1 0x30335241-- y y y win | |
| 0x0e 32 0 10 10 10 2 32 0 4 1 0x30335241-- y y y win | |
| 0x0f 32 0 10 10 10 2 32 0 8 1 0x30335241-- y y y win | |
| 0x10 30 0 10 10 10 0 0 0 0 0 0x30335258-- y y y win | |
| 0x11 30 0 10 10 10 0 16 0 0 0 0x30335258-- y y y win | |
| 0x12 30 0 10 10 10 0 24 0 0 0 0x30335258-- y y y win | |
| 0x13 30 0 10 10 10 0 24 8 0 0 0x30335258-- y y y win | |
| 0x14 30 0 10 10 10 0 32 0 0 0 0x30335258-- y y y win | |
| 0x15 30 0 10 10 10 0 0 0 4 1 0x30335258-- y y y win | |
| 0x16 30 0 10 10 10 0 0 0 8 1 0x30335258-- y y y win | |
| 0x17 30 0 10 10 10 0 16 0 4 1 0x30335258-- y y y win | |
| 0x18 30 0 10 10 10 0 16 0 8 1 0x30335258-- y y y win | |
| 0x19 30 0 10 10 10 0 24 0 4 1 0x30335258-- y y y win | |
| 0x1a 30 0 10 10 10 0 24 0 8 1 0x30335258-- y y y win | |
| 0x1b 30 0 10 10 10 0 24 8 4 1 0x30335258-- y y y win | |
| 0x1c 30 0 10 10 10 0 24 8 8 1 0x30335258-- y y y win | |
| 0x1d 30 0 10 10 10 0 32 0 4 1 0x30335258-- y y y win | |
| 0x1e 30 0 10 10 10 0 32 0 8 1 0x30335258-- y y y win | |
| 0x1f 32 0 8 8 8 8 0 0 0 0 0x34325241-- y y y win | |
| 0x20 32 0 8 8 8 8 16 0 0 0 0x34325241-- y y y win | |
| 0x21 32 0 8 8 8 8 24 0 0 0 0x34325241-- y y y win | |
| 0x22 32 0 8 8 8 8 24 8 0 0 0x34325241-- y y y win | |
| 0x23 32 0 8 8 8 8 32 0 0 0 0x34325241-- y y y win | |
| 0x24 32 0 8 8 8 8 0 0 4 1 0x34325241-- y y y win | |
| 0x25 32 0 8 8 8 8 0 0 8 1 0x34325241-- y y y win | |
| 0x26 32 0 8 8 8 8 16 0 4 1 0x34325241-- y y y win | |
| 0x27 32 0 8 8 8 8 16 0 8 1 0x34325241-- y y y win | |
| 0x28 32 0 8 8 8 8 24 0 4 1 0x34325241-- y y y win | |
| 0x29 32 0 8 8 8 8 24 0 8 1 0x34325241-- y y y win | |
| 0x2a 32 0 8 8 8 8 24 8 4 1 0x34325241-- y y y win | |
| 0x2b 32 0 8 8 8 8 24 8 8 1 0x34325241-- y y y win | |
| 0x2c 32 0 8 8 8 8 32 0 4 1 0x34325241-- y y y win | |
| 0x2d 32 0 8 8 8 8 32 0 8 1 0x34325241-- y y y win | |
| 0x2e 24 0 8 8 8 0 0 0 0 0 0x34325258-- y y y win | |
| 0x2f 24 0 8 8 8 0 16 0 0 0 0x34325258-- y y y win | |
| 0x30 24 0 8 8 8 0 24 0 0 0 0x34325258-- y y y win | |
| 0x31 24 0 8 8 8 0 24 8 0 0 0x34325258-- y y y win | |
| 0x32 24 0 8 8 8 0 32 0 0 0 0x34325258-- y y y win | |
| 0x33 24 0 8 8 8 0 0 0 4 1 0x34325258-- y y y win | |
| 0x34 24 0 8 8 8 0 0 0 8 1 0x34325258-- y y y win | |
| 0x35 24 0 8 8 8 0 16 0 4 1 0x34325258-- y y y win | |
| 0x36 24 0 8 8 8 0 16 0 8 1 0x34325258-- y y y win | |
| 0x37 24 0 8 8 8 0 24 0 4 1 0x34325258-- y y y win | |
| 0x38 24 0 8 8 8 0 24 0 8 1 0x34325258-- y y y win | |
| 0x39 24 0 8 8 8 0 24 8 4 1 0x34325258-- y y y win | |
| 0x3a 24 0 8 8 8 0 24 8 8 1 0x34325258-- y y y win | |
| 0x3b 24 0 8 8 8 0 32 0 4 1 0x34325258-- y y y win | |
| 0x3c 24 0 8 8 8 0 32 0 8 1 0x34325258-- y y y win | |
| 0x3d 16 0 5 6 5 0 0 0 0 0 0x36314752-- y y y win | |
| 0x3e 16 0 5 6 5 0 16 0 0 0 0x36314752-- y y y win | |
| 0x3f 16 0 5 6 5 0 24 0 0 0 0x36314752-- y y y win | |
| 0x40 16 0 5 6 5 0 24 8 0 0 0x36314752-- y y y win | |
| 0x41 16 0 5 6 5 0 32 0 0 0 0x36314752-- y y y win | |
| 0x42 16 0 5 6 5 0 0 0 4 1 0x36314752-- y y y win | |
| 0x43 16 0 5 6 5 0 0 0 8 1 0x36314752-- y y y win | |
| 0x44 16 0 5 6 5 0 16 0 4 1 0x36314752-- y y y win | |
| 0x45 16 0 5 6 5 0 16 0 8 1 0x36314752-- y y y win | |
| 0x46 16 0 5 6 5 0 24 0 4 1 0x36314752-- y y y win | |
| 0x47 16 0 5 6 5 0 24 0 8 1 0x36314752-- y y y win | |
| 0x48 16 0 5 6 5 0 24 8 4 1 0x36314752-- y y y win | |
| 0x49 16 0 5 6 5 0 24 8 8 1 0x36314752-- y y y win | |
| 0x4a 16 0 5 6 5 0 32 0 4 1 0x36314752-- y y y win | |
| 0x4b 16 0 5 6 5 0 32 0 8 1 0x36314752-- y y y win | |
| 0x4c 64 0 16 16 16 16 0 0 0 0 0x48344241-- y y y win | |
| 0x4d 64 0 16 16 16 16 16 0 0 0 0x48344241-- y y y win | |
| 0x4e 64 0 16 16 16 16 24 0 0 0 0x48344241-- y y y win | |
| 0x4f 64 0 16 16 16 16 24 8 0 0 0x48344241-- y y y win | |
| 0x50 64 0 16 16 16 16 32 0 0 0 0x48344241-- y y y win | |
| 0x51 64 0 16 16 16 16 0 0 4 1 0x48344241-- y y y win | |
| 0x52 64 0 16 16 16 16 0 0 8 1 0x48344241-- y y y win | |
| 0x53 64 0 16 16 16 16 16 0 4 1 0x48344241-- y y y win | |
| 0x54 64 0 16 16 16 16 16 0 8 1 0x48344241-- y y y win | |
| 0x55 64 0 16 16 16 16 24 0 4 1 0x48344241-- y y y win | |
| 0x56 64 0 16 16 16 16 24 0 8 1 0x48344241-- y y y win | |
| 0x57 64 0 16 16 16 16 24 8 4 1 0x48344241-- y y y win | |
| 0x58 64 0 16 16 16 16 24 8 8 1 0x48344241-- y y y win | |
| 0x59 64 0 16 16 16 16 32 0 4 1 0x48344241-- y y y win | |
| 0x5a 64 0 16 16 16 16 32 0 8 1 0x48344241-- y y y win | |
| 0x5b 48 0 16 16 16 0 0 0 0 0 0x48344258-- y y y win | |
| 0x5c 48 0 16 16 16 0 16 0 0 0 0x48344258-- y y y win | |
| 0x5d 48 0 16 16 16 0 24 0 0 0 0x48344258-- y y y win | |
| 0x5e 48 0 16 16 16 0 24 8 0 0 0x48344258-- y y y win | |
| 0x5f 48 0 16 16 16 0 32 0 0 0 0x48344258-- y y y win | |
| 0x60 48 0 16 16 16 0 0 0 4 1 0x48344258-- y y y win | |
| 0x61 48 0 16 16 16 0 0 0 8 1 0x48344258-- y y y win | |
| 0x62 48 0 16 16 16 0 16 0 4 1 0x48344258-- y y y win | |
| 0x63 48 0 16 16 16 0 16 0 8 1 0x48344258-- y y y win | |
| 0x64 48 0 16 16 16 0 24 0 4 1 0x48344258-- y y y win | |
| 0x65 48 0 16 16 16 0 24 0 8 1 0x48344258-- y y y win | |
| 0x66 48 0 16 16 16 0 24 8 4 1 0x48344258-- y y y win | |
| 0x67 48 0 16 16 16 0 24 8 8 1 0x48344258-- y y y win | |
| 0x68 48 0 16 16 16 0 32 0 4 1 0x48344258-- y y y win | |
| 0x69 48 0 16 16 16 0 32 0 8 1 0x48344258-- y y y win | |
| 0x6a 16 0 5 5 5 1 0 0 0 0 0x35315241-- y y y win | |
| 0x6b 16 0 5 5 5 1 16 0 0 0 0x35315241-- y y y win | |
| 0x6c 16 0libEGL warning: DRI3 error: Could not get DRI3 device | |
| libEGL warning: Ensure your X server supports DRI3 to get accelerated rendering | |
| 5 5 5 1 24 0 0 0 0x35315241-- y y y win | |
| 0x6d 16 0 5 5 5 1 24 8 0 0 0x35315241-- y y y win | |
| 0x6e 16 0 5 5 5 1 32 0 0 0 0x35315241-- y y y win | |
| 0x6f 16 0 5 5 5 1 0 0 4 1 0x35315241-- y y y win | |
| 0x70 16 0 5 5 5 1 0 0 8 1 0x35315241-- y y y win | |
| 0x71 16 0 5 5 5 1 16 0 4 1 0x35315241-- y y y win | |
| 0x72 16 0 5 5 5 1 16 0 8 1 0x35315241-- y y y win | |
| 0x73 16 0 5 5 5 1 24 0 4 1 0x35315241-- y y y win | |
| 0x74 16 0 5 5 5 1 24 0 8 1 0x35315241-- y y y win | |
| 0x75 16 0 5 5 5 1 24 8 4 1 0x35315241-- y y y win | |
| 0x76 16 0 5 5 5 1 24 8 8 1 0x35315241-- y y y win | |
| 0x77 16 0 5 5 5 1 32 0 4 1 0x35315241-- y y y win | |
| 0x78 16 0 5 5 5 1 32 0 8 1 0x35315241-- y y y win | |
| Wayland platform: | |
| eglinfo: eglInitialize failed | |
| X11 platform: | |
| EGL API version: 1.5 | |
| EGL vendor string: Mesa Project | |
| EGL version string: 1.5 | |
| EGL client APIs: OpenGL OpenGL_ES | |
| EGL driver name: swrast | |
| EGL extensions string: | |
| EGL_ANDROID_blob_cache, EGL_ANGLE_sync_control_rate, EGL_EXT_buffer_age, | |
| EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, | |
| EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, | |
| EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, | |
| EGL_EXT_surface_compression, EGL_EXT_swap_buffers_with_damage, | |
| EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, | |
| EGL_KHR_create_context, EGL_KHR_create_context_no_error, | |
| EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, | |
| EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, | |
| EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, | |
| EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, | |
| EGL_KHR_surfaceless_context, EGL_KHR_swap_buffers_with_damage, | |
| EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_gl_interop, | |
| EGL_MESA_query_driver, EGL_MESA_x11_native_visual_id | |
| OpenGL core profile vendor: Mesa | |
| OpenGL core profile renderer: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL core profile version: 4.5 (Core Profile) Mesa 25.3.3 | |
| OpenGL core profile shading language version: 4.50 | |
| OpenGL core profile extensions: | |
| GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, | |
| GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, | |
| GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, | |
| GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, | |
| GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, | |
| GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, | |
| GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, | |
| GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, | |
| GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, | |
| GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, | |
| GL_ARB_blend_func_extended, GL_ARB_buffer_storage, | |
| GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, | |
| GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, | |
| GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, | |
| GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, | |
| GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, | |
| GL_ARB_derivative_control, GL_ARB_direct_state_access, | |
| GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, | |
| GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, | |
| GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, | |
| GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
| GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
| GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
| GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
| GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
| GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, | |
| GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, | |
| GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, | |
| GL_ARB_internalformat_query, GL_ARB_internalformat_query2, | |
| GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, | |
| GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, | |
| GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, | |
| GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, | |
| GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, | |
| GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, | |
| GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, | |
| GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, | |
| GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, | |
| GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, | |
| GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, | |
| GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, | |
| GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, | |
| GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, | |
| GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, | |
| GL_ARB_shader_objects, GL_ARB_shader_precision, | |
| GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, | |
| GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, | |
| GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, | |
| GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, | |
| GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, | |
| GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, | |
| GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, | |
| GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, | |
| GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, | |
| GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, | |
| GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, | |
| GL_ARB_texture_float, GL_ARB_texture_gather, | |
| GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, | |
| GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, | |
| GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, | |
| GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, | |
| GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, | |
| GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, | |
| GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, | |
| GL_ARB_transform_feedback_instanced, | |
| GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, | |
| GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, | |
| GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, | |
| GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, | |
| GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
| GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, | |
| GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, | |
| GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, | |
| GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, | |
| GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2, | |
| GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, | |
| GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, | |
| GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, | |
| GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, | |
| GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_provoking_vertex, GL_EXT_shader_clock, | |
| GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, | |
| GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, | |
| GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, | |
| GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, | |
| GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, | |
| GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, | |
| GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, | |
| GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, | |
| GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, | |
| GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, | |
| GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, | |
| GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, | |
| GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
| GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, | |
| GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, | |
| GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, | |
| GL_NV_sample_locations, GL_NV_shader_atomic_float, GL_NV_texture_barrier, | |
| GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc | |
| Memory info (GL_ATI_meminfo): | |
| VBO free memory - total: 0 MB, largest block: 0 MB | |
| VBO free aux. memory - total: 15126 MB, largest block: 15126 MB | |
| Texture free memory - total: 0 MB, largest block: 0 MB | |
| Texture free aux. memory - total: 15126 MB, largest block: 15126 MB | |
| Renderbuffer free memory - total: 0 MB, largest block: 0 MB | |
| Renderbuffer free aux. memory - total: 15126 MB, largest block: 15126 MB | |
| Memory info (GL_NVX_gpu_memory_info): | |
| Dedicated video memory: 0 MB | |
| Total available memory: 15971 MB | |
| Currently available dedicated video memory: 0 MB | |
| OpenGL compatibility profile vendor: Mesa | |
| OpenGL compatibility profile renderer: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.3.3 | |
| OpenGL compatibility profile shading language version: 4.50 | |
| OpenGL compatibility profile extensions: | |
| GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, | |
| GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, | |
| GL_AMD_pinned_memory, GL_AMD_query_buffer_object, | |
| GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, | |
| GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, | |
| GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, | |
| GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, | |
| GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, | |
| GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, | |
| GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, | |
| GL_ARB_blend_func_extended, GL_ARB_buffer_storage, | |
| GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, | |
| GL_ARB_color_buffer_float, GL_ARB_compatibility, | |
| GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, | |
| GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, | |
| GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, | |
| GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, | |
| GL_ARB_depth_texture, GL_ARB_derivative_control, | |
| GL_ARB_direct_state_access, GL_ARB_draw_buffers, | |
| GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, | |
| GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, | |
| GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
| GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
| GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, | |
| GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
| GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
| GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
| GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, | |
| GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, | |
| GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, | |
| GL_ARB_internalformat_query, GL_ARB_internalformat_query2, | |
| GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, | |
| GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, | |
| GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, | |
| GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, | |
| GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, | |
| GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, | |
| GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, | |
| GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, | |
| GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, | |
| GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, | |
| GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, | |
| GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, | |
| GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, | |
| GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, | |
| GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, | |
| GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, | |
| GL_ARB_shader_objects, GL_ARB_shader_precision, | |
| GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, | |
| GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, | |
| GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, | |
| GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, | |
| GL_ARB_shading_language_include, GL_ARB_shading_language_packing, | |
| GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, | |
| GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, | |
| GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, | |
| GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, | |
| GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, | |
| GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, | |
| GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, | |
| GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, | |
| GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, | |
| GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, | |
| GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, | |
| GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, | |
| GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, | |
| GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, | |
| GL_ARB_texture_stencil8, GL_ARB_texture_storage, | |
| GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, | |
| GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, | |
| GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, | |
| GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, | |
| GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, | |
| GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, | |
| GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, | |
| GL_ARB_vertex_program, GL_ARB_vertex_shader, | |
| GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
| GL_ARB_viewport_array, GL_ARB_window_pos, | |
| GL_ARM_shader_framebuffer_fetch_depth_stencil, | |
| GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, | |
| GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, | |
| GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, | |
| GL_ATI_texture_float, GL_ATI_texture_mirror_once, | |
| GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, | |
| GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, | |
| GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, | |
| GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, | |
| GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access, | |
| GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, | |
| GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, | |
| GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, | |
| GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, | |
| GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd, | |
| GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, | |
| GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, | |
| GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, | |
| GL_EXT_separate_specular_color, GL_EXT_shader_clock, | |
| GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, | |
| GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, | |
| GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, | |
| GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, | |
| GL_EXT_texture_array, GL_EXT_texture_buffer_object, | |
| GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, | |
| GL_EXT_texture_env_add, GL_EXT_texture_env_combine, | |
| GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, | |
| GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, | |
| GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, | |
| GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, | |
| GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, | |
| GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, | |
| GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, | |
| GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, | |
| GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, | |
| GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, | |
| GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, | |
| GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, | |
| GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, | |
| GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
| GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, | |
| GL_NV_ES1_1_compatibility, GL_NV_alpha_to_coverage_dither_control, | |
| GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, | |
| GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, | |
| GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, | |
| GL_NV_primitive_restart, GL_NV_sample_locations, | |
| GL_NV_shader_atomic_float, GL_NV_texgen_reflection, GL_NV_texture_barrier, | |
| GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, | |
| GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, | |
| GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, | |
| GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays | |
| Memory info (GL_ATI_meminfo): | |
| VBO free memory - total: 0 MB, largest block: 0 MB | |
| VBO free aux. memory - total: 15125 MB, largest block: 15125 MB | |
| Texture free memory - total: 0 MB, largest block: 0 MB | |
| Texture free aux. memory - total: 15125 MB, largest block: 15125 MB | |
| Renderbuffer free memory - total: 0 MB, largest block: 0 MB | |
| Renderbuffer free aux. memory - total: 15125 MB, largest block: 15125 MB | |
| Memory info (GL_NVX_gpu_memory_info): | |
| Dedicated video memory: 0 MB | |
| Total available memory: 15971 MB | |
| Currently available dedicated video memory: 0 MB | |
| OpenGL ES profile vendor: Mesa | |
| OpenGL ES profile renderer: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.3.3 | |
| OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 | |
| OpenGL ES profile extensions: | |
| GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, | |
| GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, | |
| GL_APPLE_sync, GL_APPLE_texture_max_level, | |
| GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, | |
| GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, | |
| GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, | |
| GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, | |
| GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, | |
| GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, | |
| GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, | |
| GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, | |
| GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, | |
| GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, | |
| GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, | |
| GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, | |
| GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, | |
| GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, | |
| GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, | |
| GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB, | |
| GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, | |
| GL_EXT_shader_clock, GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, | |
| GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, | |
| GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, | |
| GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, | |
| GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, | |
| GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, | |
| GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, | |
| GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, | |
| GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_storage, GL_EXT_texture_storage_compression, | |
| GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, | |
| GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, | |
| GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, | |
| GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, | |
| GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, | |
| GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, | |
| GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, | |
| GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control, | |
| GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, | |
| GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, | |
| GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, | |
| GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sample_locations, | |
| GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, | |
| GL_OES_EGL_image, GL_OES_EGL_image_external, | |
| GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, | |
| GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, | |
| GL_OES_depth_texture, GL_OES_depth_texture_cube_map, | |
| GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, | |
| GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, | |
| GL_OES_geometry_point_size, GL_OES_geometry_shader, | |
| GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, | |
| GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, | |
| GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, | |
| GL_OES_sample_variables, GL_OES_shader_image_atomic, | |
| GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, | |
| GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, | |
| GL_OES_tessellation_point_size, GL_OES_tessellation_shader, | |
| GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, | |
| GL_OES_texture_cube_map_array, GL_OES_texture_float, | |
| GL_OES_texture_float_linear, GL_OES_texture_half_float, | |
| GL_OES_texture_half_float_linear, GL_OES_texture_npot, | |
| GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, | |
| GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, | |
| GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2 | |
| Configurations: | |
| bf lv colorbuffer dp st ms vis cav bi renderable supported | |
| id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces | |
| --------------------------------------------------------------------- | |
| 0x01 32 0 8 8 8 8 0 0 0 0 0x21TC a y y y win,pb,pix | |
| 0x02 32 0 8 8 8 8 16 0 0 0 0x21TC a y y y win,pb,pix | |
| 0x03 32 0 8 8 8 8 24 0 0 0 0x21TC a y y y win,pb,pix | |
| 0x04 32 0 8 8 8 8 24 8 0 0 0x21TC a y y y win,pb,pix | |
| 0x05 32 0 8 8 8 8 32 0 0 0 0x21TC a y y y win,pb,pix | |
| 0x06 32 0 8 8 8 8 0 0 4 1 0x21TC a y y y win,pb,pix | |
| 0x07 32 0 8 8 8 8 0 0 8 1 0x21TC a y y y win,pb,pix | |
| 0x08 32 0 8 8 8 8 16 0 4 1 0x21TC a y y y win,pb,pix | |
| 0x09 32 0 8 8 8 8 16 0 8 1 0x21TC a y y y win,pb,pix | |
| 0x0a 32 0 8 8 8 8 24 0 4 1 0x21TC a y y y win,pb,pix | |
| 0x0b 32 0 8 8 8 8 24 0 8 1 0x21TC a y y y win,pb,pix | |
| 0x0c 32 0 8 8 8 8 24 8 4 1 0x21TC a y y y win,pb,pix | |
| 0x0d 32 0 8 8 8 8 24 8 8 1 0x21TC a y y y win,pb,pix | |
| 0x0e 32 0 8 8 8 8 32 0 4 1 0x21TC a y y y win,pb,pix | |
| 0x0f 32 0 8 8 8 8 32 0 8 1 0x21TC a y y y win,pb,pix | |
| 0x10 24 0 8 8 8 0 0 0 0 0 0x21TC y y y y win,pb,pix | |
| 0x11 24 0 8 8 8 0 16 0 0 0 0x21TC y y y y win,pb,pix | |
| 0x12 24 0 8 8 8 0 24 0 0 0 0x21TC y y y y win,pb,pix | |
| 0x13 24 0 8 8 8 0 24 8 0 0 0x21TC y y y y win,pb,pix | |
| 0x14 24 0 8 8 8 0 32 0 0 0 0x21TC y y y y win,pb,pix | |
| 0x15 24 0 8 8 8 0 0 0 4 1 0x21TC y y y y win,pb,pix | |
| 0x16 24 0 8 8 8 0 0 0 8 1 0x21TC y y y y win,pb,pix | |
| 0x17 24 0 8 8 8 0 16 0 4 1 0x21TC y y y y win,pb,pix | |
| 0x18 24 0 8 8 8 0 16 0 8 1 0x21TC y y y y win,pb,pix | |
| 0x19 24 0 8 8 8 0 24 0 4 1 0x21TC y y y y win,pb,pix | |
| 0x1a 24 0 8 8 8 0 24 0 8 1 0x21TC y y y y win,pb,pix | |
| 0x1b 24 0 8 8 8 0 24 8 4 1 0x21TC y y y y win,pb,pix | |
| 0x1c 24 0 8 8 8 0 24 8 8 1 0x21TC y y y y win,pb,pix | |
| 0x1d 24 0 8 8 8 0 32 0 4 1 0x21TC y y y y win,pb,pix | |
| 0x1e 24 0 8 8 8 0 32 0 8 1 0x21TC y y y y win,pb,pix | |
| 0x1f 32 0 8 8 8 8 0 0 0 0 0x22DC a y y y win,pb,pix | |
| 0x20 32 0 8 8 8 8 16 0 0 0 0x22DC a y y y win,pb,pix | |
| 0x21 32 0 8 8 8 8 24 0 0 0 0x22DC a y y y win,pb,pix | |
| 0x22 32 0 8 8 8 8 24 8 0 0 0x22DC a y y y win,pb,pix | |
| 0x23 32 0 8 8 8 8 32 0 0 0 0x22DC a y y y win,pb,pix | |
| 0x24 32 0 8 8 8 8 0 0 4 1 0x22DC a y y y win,pb,pix | |
| 0x25 32 0 8 8 8 8 0 0 8 1 0x22DC a y y y win,pb,pix | |
| 0x26 32 0 8 8 8 8 16 0 4 1 0x22DC a y y y win,pb,pix | |
| 0x27 32 0 8 8 8 8 16 0 8 1 0x22DC a y y y win,pb,pix | |
| 0x28 32 0 8 8 8 8 24 0 4 1 0x22DC a y y y win,pb,pix | |
| 0x29 32 0 8 8 8 8 24 0 8 1 0x22DC a y y y win,pb,pix | |
| 0x2a 32 0 8 8 8 8 24 8 4 1 0x22DC a y y y win,pb,pix | |
| 0x2b 32 0 8 8 8 8 24 8 8 1 0x22DC a y y y win,pb,pix | |
| 0x2c 32 0 8 8 8 8 32 0 4 1 0x22DC a y y y win,pb,pix | |
| 0x2d 32 0 8 8 8 8 32 0 8 1 0x22DC a y y y win,pb,pix | |
| 0x2e 24 0 8 8 8 0 0 0 0 0 0x22DC y y y y win,pb,pix | |
| 0x2f 24 0 8 8 8 0 16 0 0 0 0x22DC y y y y win,pb,pix | |
| 0x30 24 0 8 8 8 0 24 0 0 0 0x22DC y y y y win,pb,pix | |
| 0x31 24 0 8 8 8 0 24 8 0 0 0x22DC y y y y win,pb,pix | |
| 0x32 24 0 8 8 8 0 32 0 0 0 0x22DC y y y y win,pb,pix | |
| 0x33 24 0 8 8 8 0 0 0 4 1 0x22DC y y y y win,pb,pix | |
| 0x34 24 0 8 8 8 0 0 0 8 1 0x22DC y y y y win,pb,pix | |
| 0x35 24 0 8 8 8 0 16 0 4 1 0x22DC y y y y win,pb,pix | |
| 0x36 24 0 8 8 8 0 16 0 8 1 0x22DC y y y y win,pb,pix | |
| 0x37 24 0 8 8 8 0 24 0 4 1 0x22DC y y y y win,pb,pix | |
| 0x38 24 0 8 8 8 0 24 0 8 1 0x22DC y y y y win,pb,pix | |
| 0x39 24 0 8 8 8 0 24 8 4 1 0x22DC y y y y win,pb,pix | |
| 0x3a 24 0 8 8 8 0 24 8 8 1 0x22DC y y y y win,pb,pix | |
| 0x3b 24 0 8 8 8 0 32 0 4 1 0x22DC y y y y win,pb,pix | |
| 0x3c 24 0 8 8 8 0 32 0 8 1 0x22DC y y y y win,pb,pix | |
| 0x3d 32 0 8 8 8 8 0 0 0 0 0x57TC a y y y win,pb,pix | |
| 0x3e 32 0 8 8 8 8 16 0 0 0 0x57TC a y y y win,pb,pix | |
| 0x3f 32 0 8 8 8 8 24 0 0 0 0x57TC a y y y win,pb,pix | |
| 0x40 32 0 8 8 8 8 24 8 0 0 0x57TC a y y y win,pb,pix | |
| 0x41 32 0 8 8 8 8 32 0 0 0 0x57TC a y y y win,pb,pix | |
| 0x42 32 0 8 8 8 8 0 0 4 1 0x57TC a y y y win,pb,pix | |
| 0x43 32 0 8 8 8 8 0 0 8 1 0x57TC a y y y win,pb,pix | |
| 0x44 32 0 8 8 8 8 16 0 4 1 0x57TC a y y y win,pb,pix | |
| 0x45 32 0 8 8 8 8 16 0 8 1 0x57TC a y y y win,pb,pix | |
| 0x46 32 0 8 8 8 8 24 0 4 1 0x57TC a y y y win,pb,pix | |
| 0x47 32 0 8 8libEGL warning: pci id for fd 3: 0014:7a36, driver (null) | |
| pci id for fd 4: 0014:7a36, driver (null) | |
| pci id for fd 5: 0014:7a36, driver (null) | |
| libEGL warning: egl: failed to create dri2 screen | |
| libEGL warning: DRI2: failed to create screen | |
| libEGL warning: pci id for fd 3: 0014:7a36, driver (null) | |
| pci id for fd 4: 0014:7a36, driver (null) | |
| pci id for fd 5: 0014:7a36, driver (null) | |
| libEGL warning: egl: failed to create dri2 screen | |
| libEGL warning: DRI2: failed to create screen | |
| libEGL warning: pci id for fd 3: 0014:7a36, driver (null) | |
| 8 8 24 0 8 1 0x57TC a y y y win,pb,pix | |
| 0x48 32 0 8 8 8 8 24 8 4 1 0x57TC a y y y win,pb,pix | |
| 0x49 32 0 8 8 8 8 24 8 8 1 0x57TC a y y y win,pb,pix | |
| 0x4a 32 0 8 8 8 8 32 0 4 1 0x57TC a y y y win,pb,pix | |
| 0x4b 32 0 8 8 8 8 32 0 8 1 0x57TC a y y y win,pb,pix | |
| Surfaceless platform: | |
| EGL API version: 1.5 | |
| EGL vendor string: Mesa Project | |
| EGL version string: 1.5 | |
| EGL client APIs: OpenGL OpenGL_ES | |
| EGL driver name: swrast | |
| EGL extensions string: | |
| EGL_ANDROID_blob_cache, EGL_EXT_config_select_group, | |
| EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, | |
| EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float, | |
| EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, | |
| EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, | |
| EGL_KHR_create_context, EGL_KHR_create_context_no_error, | |
| EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, | |
| EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, | |
| EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, | |
| EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, | |
| EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, | |
| EGL_MESA_configless_context, EGL_MESA_gl_interop, EGL_MESA_query_driver, | |
| EGL_MESA_x11_native_visual_id | |
| OpenGL core profile vendor: Mesa | |
| OpenGL core profile renderer: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL core profile version: 4.5 (Core Profile) Mesa 25.3.3 | |
| OpenGL core profile shading language version: 4.50 | |
| OpenGL core profile extensions: | |
| GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, | |
| GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, | |
| GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, | |
| GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, | |
| GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, | |
| GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, | |
| GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, | |
| GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, | |
| GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, | |
| GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, | |
| GL_ARB_blend_func_extended, GL_ARB_buffer_storage, | |
| GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, | |
| GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, | |
| GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, | |
| GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, | |
| GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, | |
| GL_ARB_derivative_control, GL_ARB_direct_state_access, | |
| GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, | |
| GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, | |
| GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, | |
| GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
| GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
| GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
| GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
| GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
| GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, | |
| GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, | |
| GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, | |
| GL_ARB_internalformat_query, GL_ARB_internalformat_query2, | |
| GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, | |
| GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, | |
| GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, | |
| GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, | |
| GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, | |
| GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, | |
| GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, | |
| GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, | |
| GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, | |
| GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, | |
| GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, | |
| GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, | |
| GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, | |
| GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, | |
| GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, | |
| GL_ARB_shader_objects, GL_ARB_shader_precision, | |
| GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, | |
| GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, | |
| GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, | |
| GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, | |
| GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, | |
| GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, | |
| GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, | |
| GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, | |
| GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, | |
| GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, | |
| GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, | |
| GL_ARB_texture_float, GL_ARB_texture_gather, | |
| GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, | |
| GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, | |
| GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, | |
| GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, | |
| GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, | |
| GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, | |
| GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, | |
| GL_ARB_transform_feedback_instanced, | |
| GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, | |
| GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, | |
| GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, | |
| GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, | |
| GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
| GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, | |
| GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, | |
| GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, | |
| GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, | |
| GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2, | |
| GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, | |
| GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, | |
| GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, | |
| GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, | |
| GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_provoking_vertex, GL_EXT_shader_clock, | |
| GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, | |
| GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, | |
| GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, | |
| GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, | |
| GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, | |
| GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, | |
| GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, | |
| GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, | |
| GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, | |
| GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, | |
| GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, | |
| GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, | |
| GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
| GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, | |
| GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, | |
| GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, | |
| GL_NV_sample_locations, GL_NV_shader_atomic_float, GL_NV_texture_barrier, | |
| GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc | |
| Memory info (GL_ATI_meminfo): | |
| VBO free memory - total: 0 MB, largest block: 0 MB | |
| VBO free aux. memory - total: 15121 MB, largest block: 15121 MB | |
| Texture free memory - total: 0 MB, largest block: 0 MB | |
| Texture free aux. memory - total: 15121 MB, largest block: 15121 MB | |
| Renderbuffer free memory - total: 0 MB, largest block: 0 MB | |
| Renderbuffer free aux. memory - total: 15121 MB, largest block: 15121 MB | |
| Memory info (GL_NVX_gpu_memory_info): | |
| Dedicated video memory: 0 MB | |
| Total available memory: 15971 MB | |
| Currently available dedicated video memory: 0 MB | |
| OpenGL compatibility profile vendor: Mesa | |
| OpenGL compatibility profile renderer: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.3.3 | |
| OpenGL compatibility profile shading language version: 4.50 | |
| OpenGL compatibility profile extensions: | |
| GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, | |
| GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, | |
| GL_AMD_pinned_memory, GL_AMD_query_buffer_object, | |
| GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, | |
| GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, | |
| GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, | |
| GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, | |
| GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, | |
| GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, | |
| GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, | |
| GL_ARB_blend_func_extended, GL_ARB_buffer_storage, | |
| GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, | |
| GL_ARB_color_buffer_float, GL_ARB_compatibility, | |
| GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, | |
| GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, | |
| GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, | |
| GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, | |
| GL_ARB_depth_texture, GL_ARB_derivative_control, | |
| GL_ARB_direct_state_access, GL_ARB_draw_buffers, | |
| GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, | |
| GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, | |
| GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
| GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
| GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, | |
| GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
| GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
| GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
| GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, | |
| GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, | |
| GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, | |
| GL_ARB_internalformat_query, GL_ARB_internalformat_query2, | |
| GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, | |
| GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, | |
| GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, | |
| GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, | |
| GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, | |
| GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, | |
| GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, | |
| GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, | |
| GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, | |
| GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, | |
| GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, | |
| GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, | |
| GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, | |
| GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, | |
| GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, | |
| GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, | |
| GL_ARB_shader_objects, GL_ARB_shader_precision, | |
| GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, | |
| GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, | |
| GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, | |
| GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, | |
| GL_ARB_shading_language_include, GL_ARB_shading_language_packing, | |
| GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, | |
| GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, | |
| GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, | |
| GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, | |
| GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, | |
| GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, | |
| GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, | |
| GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, | |
| GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, | |
| GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, | |
| GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, | |
| GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, | |
| GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, | |
| GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, | |
| GL_ARB_texture_stencil8, GL_ARB_texture_storage, | |
| GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, | |
| GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, | |
| GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, | |
| GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, | |
| GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, | |
| GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, | |
| GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, | |
| GL_ARB_vertex_program, GL_ARB_vertex_shader, | |
| GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
| GL_ARB_viewport_array, GL_ARB_window_pos, | |
| GL_ARM_shader_framebuffer_fetch_depth_stencil, | |
| GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, | |
| GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, | |
| GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, | |
| GL_ATI_texture_float, GL_ATI_texture_mirror_once, | |
| GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, | |
| GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, | |
| GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, | |
| GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, | |
| GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access, | |
| GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, | |
| GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, | |
| GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, | |
| GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, | |
| GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd, | |
| GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, | |
| GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, | |
| GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, | |
| GL_EXT_separate_specular_color, GL_EXT_shader_clock, | |
| GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, | |
| GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, | |
| GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, | |
| GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, | |
| GL_EXT_texture_array, GL_EXT_texture_buffer_object, | |
| GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, | |
| GL_EXT_texture_env_add, GL_EXT_texture_env_combine, | |
| GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, | |
| GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, | |
| GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, | |
| GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, | |
| GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, | |
| GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, | |
| GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, | |
| GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, | |
| GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, | |
| GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, | |
| GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, | |
| GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, | |
| GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, | |
| GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
| GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, | |
| GL_NV_ES1_1_compatibility, GL_NV_alpha_to_coverage_dither_control, | |
| GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, | |
| GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, | |
| GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, | |
| GL_NV_primitive_restart, GL_NV_sample_locations, | |
| GL_NV_shader_atomic_float, GL_NV_texgen_reflection, GL_NV_texture_barrier, | |
| GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, | |
| GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, | |
| GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, | |
| GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays | |
| Memory info (GL_ATI_meminfo): | |
| VBO free memory - total: 0 MB, largest block: 0 MB | |
| VBO free aux. memory - total: 15121 MB, largest block: 15121 MB | |
| Texture free memory - total: 0 MB, largest block: 0 MB | |
| Texture free aux. memory - total: 15121 MB, largest block: 15121 MB | |
| Renderbuffer free memory - total: 0 MB, largest block: 0 MB | |
| Renderbuffer free aux. memory - total: 15121 MB, largest block: 15121 MB | |
| Memory info (GL_NVX_gpu_memory_info): | |
| Dedicated video memory: 0 MB | |
| Total available memory: 15971 MB | |
| Currently available dedicated video memory: 0 MB | |
| OpenGL ES profile vendor: Mesa | |
| OpenGL ES profile renderer: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.3.3 | |
| OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 | |
| OpenGL ES profile extensions: | |
| GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, | |
| GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, | |
| GL_APPLE_sync, GL_APPLE_texture_max_level, | |
| GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, | |
| GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, | |
| GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, | |
| GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, | |
| GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, | |
| GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, | |
| GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, | |
| GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, | |
| GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, | |
| GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, | |
| GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, | |
| GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, | |
| GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, | |
| GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, | |
| GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, | |
| GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB, | |
| GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, | |
| GL_EXT_shader_clock, GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, | |
| GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, | |
| GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, | |
| GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, | |
| GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, | |
| GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, | |
| GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, | |
| GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, | |
| GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_storage, GL_EXT_texture_storage_compression, | |
| GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, | |
| GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, | |
| GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, | |
| GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, | |
| GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, | |
| GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, | |
| GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, | |
| GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control, | |
| GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, | |
| GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, | |
| GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, | |
| GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sample_locations, | |
| GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, | |
| GL_OES_EGL_image, GL_OES_EGL_image_external, | |
| GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, | |
| GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, | |
| GL_OES_depth_texture, GL_OES_depth_texture_cube_map, | |
| GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, | |
| GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, | |
| GL_OES_geometry_point_size, GL_OES_geometry_shader, | |
| GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, | |
| GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, | |
| GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, | |
| GL_OES_sample_variables, GL_OES_shader_image_atomic, | |
| GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, | |
| GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, | |
| GL_OES_tessellation_point_size, GL_OES_tessellation_shader, | |
| GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, | |
| GL_OES_texture_cube_map_array, GL_OES_texture_float, | |
| GL_OES_texture_float_linear, GL_OES_texture_half_float, | |
| GL_OES_texture_half_float_linear, GL_OES_texture_npot, | |
| GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, | |
| GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, | |
| GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2 | |
| Configurations: | |
| bf lv colorbuffer dp st ms vis cav bi renderable supported | |
| id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces | |
| --------------------------------------------------------------------- | |
| 0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb | |
| 0x02 32 0 10 10 10 2 16 0 0 0 0x00-- a y y y pb | |
| 0x03 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb | |
| 0x04 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb | |
| 0x05 32 0 10 10 10 2 32 0 0 0 0x00-- a y y y pb | |
| 0x06 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb | |
| 0x07 32 0 10 10 10 2 0 0 8 1 0x00-- a y y y pb | |
| 0x08 32 0 10 10 10 2 16 0 4 1 0x00-- a y y y pb | |
| 0x09 32 0 10 10 10 2 16 0 8 1 0x00-- a y y y pb | |
| 0x0a 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb | |
| 0x0b 32 0 10 10 10 2 24 0 8 1 0x00-- a y y y pb | |
| 0x0c 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb | |
| 0x0d 32 0 10 10 10 2 24 8 8 1 0x00-- a y y y pb | |
| 0x0e 32 0 10 10 10 2 32 0 4 1 0x00-- a y y y pb | |
| 0x0f 32 0 10 10 10 2 32 0 8 1 0x00-- a y y y pb | |
| 0x10 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb | |
| 0x11 30 0 10 10 10 0 16 0 0 0 0x00-- y y y y pb | |
| 0x12 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb | |
| 0x13 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb | |
| 0x14 30 0 10 10 10 0 32 0 0 0 0x00-- y y y y pb | |
| 0x15 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb | |
| 0x16 30 0 10 10 10 0 0 0 8 1 0x00-- y y y y pb | |
| 0x17 30 0 10 10 10 0 16 0 4 1 0x00-- y y y y pb | |
| 0x18 30 0 10 10 10 0 16 0 8 1 0x00-- y y y y pb | |
| 0x19 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb | |
| 0x1a 30 0 10 10 10 0 24 0 8 1 0x00-- y y y y pb | |
| 0x1b 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb | |
| 0x1c 30 0 10 10 10 0 24 8 8 1 0x00-- y y y y pb | |
| 0x1d 30 0 10 10 10 0 32 0 4 1 0x00-- y y y y pb | |
| 0x1e 30 0 10 10 10 0 32 0 8 1 0x00-- y y y y pb | |
| 0x1f 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb | |
| 0x20 32 0 8 8 8 8 16 0 0 0 0x00-- a y y y pb | |
| 0x21 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb | |
| 0x22 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb | |
| 0x23 32 0 8 8 8 8 32 0 0 0 0x00-- a y y y pb | |
| 0x24 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb | |
| 0x25 32 0 8 8 8 8 0 0 8 1 0x00-- a y y y pb | |
| 0x26 32 0 8 8 8 8 16 0 4 1 0x00-- a y y y pb | |
| 0x27 32 0 8 8 8 8 16 0 8 1 0x00-- a y y y pb | |
| 0x28 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb | |
| 0x29 32 0 8 8 8 8 24 0 8 1 0x00-- a y y y pb | |
| 0x2a 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb | |
| 0x2b 32 0 8 8 8 8 24 8 8 1 0x00-- a y y y pb | |
| 0x2c 32 0 8 8 8 8 32 0 4 1 0x00-- a y y y pb | |
| 0x2d 32 0 8 8 8 8 32 0 8 1 0x00-- a y y y pb | |
| 0x2e 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb | |
| 0x2f 24 0 8 8 8 0 16 0 0 0 0x00-- y y y y pb | |
| 0x30 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb | |
| 0x31 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb | |
| 0x32 24 0 8 8 8 0 32 0 0 0 0x00-- y y y y pb | |
| 0x33 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb | |
| 0x34 24 0 8 8 8 0 0 0 8 1 0x00-- y y y y pb | |
| 0x35 24 0 8 8 8 0 16 0 4 1 0x00-- y y y y pb | |
| 0x36 24 0 8 8 8 0 16 0 8 1 0x00-- y y y y pb | |
| 0x37 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb | |
| 0x38 24 0 8 8 8 0 24 0 8 1 0x00-- y y y y pb | |
| 0x39 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb | |
| 0x3a 24 0 8 8 8 0 24 8 8 1 0x00-- y y y y pb | |
| 0x3b 24 0 8 8 8 0 32 0 4 1 0x00-- y y y y pb | |
| 0x3c 24 0 8 8 8 0 32 0 8 1 0x00-- y y y y pb | |
| 0x3d 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb | |
| 0x3e 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb | |
| 0x3f 16 0 5 6 5 0 24 0 0 0 0x00-- y y y y pb | |
| 0x40 16 0 5 6 5 0 24 8 0 0 0x00-- y y y y pb | |
| 0x41 16 0 5 6 5 0 32 0 0 0 0x00-- y y y y pb | |
| 0x42 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb | |
| 0x43 16 0 5 6 5 0 0 0 8 1 0x00-- y y y y pb | |
| 0x44 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb | |
| 0x45 16 0 5 6 5 0 16 0 8 1 0x00-- y y y y pb | |
| 0x46 16 0 5 6 5 0 24 0 4 1 0x00-- y y y y pb | |
| 0x47 16 0 5 6 5 0 24 0 8 1 0x00-- y y y y pb | |
| 0x48 16 0 5 6 5 0 24 8 4 1 0x00-- y y y y pb | |
| 0x49 16 0 5 6 5 0 24 8 8 1 0x00-- y y y y pb | |
| 0x4a 16 0 5 6 5 0 32 0 4 1 0x00-- y y y y pb | |
| 0x4b 16 0 5 6 5 0 32 0 8 1 0x00-- y y y y pb | |
| 0x4c 64 0 16 16 16 16 0 0 0 0 0x00-- a y y y pb | |
| 0x4d 64 0 16 16 16 16 16 0 0 0 0x00-- a y y y pb | |
| 0x4e 64 0 16 16 16 16 24 0 0 0 0x00-- a y y y pb | |
| 0x4f 64 0 16 16 16 16 24 8 0 0 0x00-- a y y y pb | |
| 0x50 64 0 16 16 16 16 32 0 0 0 0x00-- a y y y pb | |
| 0x51 64 0 16 16 16 16 0 0 4 1 0x00-- a y y y pb | |
| 0x52 64 0 16 16 16 16 0 0 8 1 0x00-- a y y y pb | |
| 0x53 64 0 16 16 16 16 16 0 4 1 0x00-- a y y y pb | |
| 0x54 64 0 16 16 16 16 16 0 8 1 0x00-- a y y y pb | |
| 0x55 64 0 16 16 16 16 24 0 4 1 0x00-- a y y y pb | |
| 0x56 64 0 16 16 16 16 24 0 8 1 0x00-- a y y y pb | |
| 0x57 64 0 16 16 16 16 24 8 4 1 0x00-- a y y y pb | |
| 0x58 64 0 16 16 16 16 24 8 8 1 0x00-- a y y y pb | |
| 0x59 64 0 16 16 16 16 32 0 4 1 0x00-- a y y y pb | |
| 0x5a 64 0 16 16 16 16 32 0 8 1 0x00-- a y y y pb | |
| 0x5b 48 0 16 16 16 0 0 0 0 0 0x00-- y y y y pb | |
| 0x5c 48 0 16 16 16 0 16 0 0 0 0x00-- y y y y pb | |
| 0x5d 48 0 16 16 16 0 24 0 0 0 0x00-- y y y y pb | |
| 0x5e 48 0 16 16 16 0 24 8 0 0 0x00-- y y y y pb | |
| 0x5f 48 0 16 16 16 0 32 0 0 0 0x00-- y y y y pb | |
| 0x60 48 0 16 16 16 0 0 0 4 1 0x00-- y y y y pb | |
| 0x61 48 0 16 16 16 0 0 0 8 1 0x00-- y y y y pb | |
| 0x62 48 0 16 16 16 0 16 0 4 1 0x00-- y y y y pb | |
| 0x63 48 0 16 16 16 0 16 0 8 1 0x00-- y y y y pb | |
| 0x64 48 0 16 16 16 0 24 0 4 1 0x00-- y y y y pb | |
| 0x65 48 0 16 16 16 0 24 0 8 1 0x00-- y y y y pb | |
| 0x66 48 0 16 16 16 0 24 8 4 1 0x00-- y y y y pb | |
| 0x67 48 0 16 16 16 0 24 8 8 1 0x00-- y y y y pb | |
| 0x68 48 0 16 16 16 0 32 0 4 1 0x00-- y y y y pb | |
| 0x69 48 0 16 16 16 0 32 0 8 1 0x00-- y y y y pb | |
| Device platform: | |
| Device #0: | |
| EGL device extensions string: | |
| EGL_EXT_device_drm, EGL_EXT_device_drm_render_node, | |
| EGL_EXT_device_persistent_id, EGL_EXT_device_query_namelibEGL warning: pci id for fd 3: 0014:7a36, driver (null) | |
| pci id for fd 4: 0014:7a36, driver (null) | |
| pci id for fd 5: 0014:7a36, driver (null) | |
| libEGL warning: egl: failed to create dri2 screen | |
| libEGL warning: pci id for fd 3: 0014:7a36, driver (null) | |
| pci id for fd 4: 0014:7a36, driver (null) | |
| pci id for fd 5: 0014:7a36, driver (null) | |
| libEGL warning: egl: failed to create dri2 screen | |
| libEGL warning: pci id for fd 3: 0014:7a36, driver (null) | |
| Platform Device platform: | |
| eglinfo: eglInitialize failed | |
| Device #1: | |
| EGL device extensions string: | |
| EGL_EXT_device_drm_render_node, EGL_MESA_device_software | |
| Platform Device platform: | |
| EGL API version: 1.5 | |
| EGL vendor string: Mesa Project | |
| EGL version string: 1.5 | |
| EGL client APIs: OpenGL OpenGL_ES | |
| EGL driver name: swrast | |
| EGL extensions string: | |
| EGL_ANDROID_blob_cache, EGL_EXT_config_select_group, | |
| EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, | |
| EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float, | |
| EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, | |
| EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, | |
| EGL_KHR_create_context, EGL_KHR_create_context_no_error, | |
| EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, | |
| EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, | |
| EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, | |
| EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, | |
| EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, | |
| EGL_MESA_configless_context, EGL_MESA_gl_interop, EGL_MESA_query_driver, | |
| EGL_MESA_x11_native_visual_id | |
| OpenGL core profile vendor: Mesa | |
| OpenGL core profile renderer: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL core profile version: 4.5 (Core Profile) Mesa 25.3.3 | |
| OpenGL core profile shading language version: 4.50 | |
| OpenGL core profile extensions: | |
| GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, | |
| GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, | |
| GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, | |
| GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, | |
| GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, | |
| GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, | |
| GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, | |
| GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, | |
| GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, | |
| GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, | |
| GL_ARB_blend_func_extended, GL_ARB_buffer_storage, | |
| GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, | |
| GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, | |
| GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, | |
| GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, | |
| GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, | |
| GL_ARB_derivative_control, GL_ARB_direct_state_access, | |
| GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, | |
| GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, | |
| GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, | |
| GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
| GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
| GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
| GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
| GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
| GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, | |
| GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, | |
| GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, | |
| GL_ARB_internalformat_query, GL_ARB_internalformat_query2, | |
| GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, | |
| GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, | |
| GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, | |
| GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, | |
| GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, | |
| GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, | |
| GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, | |
| GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, | |
| GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, | |
| GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, | |
| GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, | |
| GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, | |
| GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, | |
| GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, | |
| GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, | |
| GL_ARB_shader_objects, GL_ARB_shader_precision, | |
| GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, | |
| GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, | |
| GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, | |
| GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, | |
| GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, | |
| GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, | |
| GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, | |
| GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, | |
| GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, | |
| GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, | |
| GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, | |
| GL_ARB_texture_float, GL_ARB_texture_gather, | |
| GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, | |
| GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, | |
| GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, | |
| GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, | |
| GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, | |
| GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, | |
| GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, | |
| GL_ARB_transform_feedback_instanced, | |
| GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, | |
| GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, | |
| GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, | |
| GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, | |
| GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
| GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, | |
| GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, | |
| GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, | |
| GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, | |
| GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2, | |
| GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, | |
| GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, | |
| GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, | |
| GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, | |
| GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_provoking_vertex, GL_EXT_shader_clock, | |
| GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, | |
| GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, | |
| GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, | |
| GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, | |
| GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, | |
| GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, | |
| GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, | |
| GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, | |
| GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, | |
| GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, | |
| GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, | |
| GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, | |
| GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
| GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, | |
| GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, | |
| GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, | |
| GL_NV_sample_locations, GL_NV_shader_atomic_float, GL_NV_texture_barrier, | |
| GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc | |
| Memory info (GL_ATI_meminfo): | |
| VBO free memory - total: 0 MB, largest block: 0 MB | |
| VBO free aux. memory - total: 15119 MB, largest block: 15119 MB | |
| Texture free memory - total: 0 MB, largest block: 0 MB | |
| Texture free aux. memory - total: 15119 MB, largest block: 15119 MB | |
| Renderbuffer free memory - total: 0 MB, largest block: 0 MB | |
| Renderbuffer free aux. memory - total: 15119 MB, largest block: 15119 MB | |
| Memory info (GL_NVX_gpu_memory_info): | |
| Dedicated video memory: 0 MB | |
| Total available memory: 15971 MB | |
| Currently available dedicated video memory: 0 MB | |
| OpenGL compatibility profile vendor: Mesa | |
| OpenGL compatibility profile renderer: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 25.3.3 | |
| OpenGL compatibility profile shading language version: 4.50 | |
| OpenGL compatibility profile extensions: | |
| GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, | |
| GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, | |
| GL_AMD_pinned_memory, GL_AMD_query_buffer_object, | |
| GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, | |
| GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, | |
| GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, | |
| GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, | |
| GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, | |
| GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, | |
| GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, | |
| GL_ARB_blend_func_extended, GL_ARB_buffer_storage, | |
| GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, | |
| GL_ARB_color_buffer_float, GL_ARB_compatibility, | |
| GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, | |
| GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, | |
| GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, | |
| GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, | |
| GL_ARB_depth_texture, GL_ARB_derivative_control, | |
| GL_ARB_direct_state_access, GL_ARB_draw_buffers, | |
| GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, | |
| GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, | |
| GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
| GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
| GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, | |
| GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
| GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
| GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
| GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, | |
| GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, | |
| GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, | |
| GL_ARB_internalformat_query, GL_ARB_internalformat_query2, | |
| GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, | |
| GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, | |
| GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, | |
| GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, | |
| GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, | |
| GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, | |
| GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, | |
| GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, | |
| GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, | |
| GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, | |
| GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, | |
| GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, | |
| GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, | |
| GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, | |
| GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, | |
| GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, | |
| GL_ARB_shader_objects, GL_ARB_shader_precision, | |
| GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, | |
| GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, | |
| GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, | |
| GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, | |
| GL_ARB_shading_language_include, GL_ARB_shading_language_packing, | |
| GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, | |
| GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, | |
| GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, | |
| GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, | |
| GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, | |
| GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, | |
| GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, | |
| GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, | |
| GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, | |
| GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, | |
| GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, | |
| GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, | |
| GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, | |
| GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, | |
| GL_ARB_texture_stencil8, GL_ARB_texture_storage, | |
| GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, | |
| GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, | |
| GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, | |
| GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, | |
| GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, | |
| GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, | |
| GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, | |
| GL_ARB_vertex_program, GL_ARB_vertex_shader, | |
| GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
| GL_ARB_viewport_array, GL_ARB_window_pos, | |
| GL_ARM_shader_framebuffer_fetch_depth_stencil, | |
| GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, | |
| GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, | |
| GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, | |
| GL_ATI_texture_float, GL_ATI_texture_mirror_once, | |
| GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, | |
| GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, | |
| GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, | |
| GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, | |
| GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access, | |
| GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, | |
| GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, | |
| GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, | |
| GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, | |
| GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd, | |
| GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, | |
| GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, | |
| GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, | |
| GL_EXT_separate_specular_color, GL_EXT_shader_clock, | |
| GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, | |
| GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, | |
| GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, | |
| GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, | |
| GL_EXT_texture_array, GL_EXT_texture_buffer_object, | |
| GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, | |
| GL_EXT_texture_env_add, GL_EXT_texture_env_combine, | |
| GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, | |
| GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, | |
| GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, | |
| GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, | |
| GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, | |
| GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, | |
| GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, | |
| GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, | |
| GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, | |
| GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, | |
| GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, | |
| GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, | |
| GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, | |
| GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
| GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, | |
| GL_NV_ES1_1_compatibility, GL_NV_alpha_to_coverage_dither_control, | |
| GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, | |
| GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, | |
| GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, | |
| GL_NV_primitive_restart, GL_NV_sample_locations, | |
| GL_NV_shader_atomic_float, GL_NV_texgen_reflection, GL_NV_texture_barrier, | |
| GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, | |
| GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, | |
| GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, | |
| GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays | |
| Memory info (GL_ATI_meminfo): | |
| VBO free memory - total: 0 MB, largest block: 0 MB | |
| VBO free aux. memory - total: 15119 MB, largest block: 15119 MB | |
| Texture free memory - total: 0 MB, largest block: 0 MB | |
| Texture free aux. memory - total: 15119 MB, largest block: 15119 MB | |
| Renderbuffer free memory - total: 0 MB, largest block: 0 MB | |
| Renderbuffer free aux. memory - total: 15119 MB, largest block: 15119 MB | |
| Memory info (GL_NVX_gpu_memory_info): | |
| Dedicated video memory: 0 MB | |
| Total available memory: 15971 MB | |
| Currently available dedicated video memory: 0 MB | |
| OpenGL ES profile vendor: Mesa | |
| OpenGL ES profile renderer: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL ES profile version: OpenGL ES 3.2 Mesa 25.3.3 | |
| OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 | |
| OpenGL ES profile extensions: | |
| GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, | |
| GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, | |
| GL_APPLE_sync, GL_APPLE_texture_max_level, | |
| GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, | |
| GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, | |
| GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, | |
| GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, | |
| GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, | |
| GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, | |
| GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, | |
| GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, | |
| GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, | |
| GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, | |
| GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, | |
| GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, | |
| GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, | |
| GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, | |
| GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, | |
| GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB, | |
| GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, | |
| GL_EXT_shader_clock, GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, | |
| GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, | |
| GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, | |
| GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, | |
| GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, | |
| GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, | |
| GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, | |
| GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, | |
| GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_storage, GL_EXT_texture_storage_compression, | |
| GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, | |
| GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, | |
| GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, | |
| GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, | |
| GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, | |
| GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, | |
| GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, | |
| GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control, | |
| GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, | |
| GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, | |
| GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, | |
| GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sample_locations, | |
| GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, | |
| GL_OES_EGL_image, GL_OES_EGL_image_external, | |
| GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, | |
| GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, | |
| GL_OES_depth_texture, GL_OES_depth_texture_cube_map, | |
| GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, | |
| GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, | |
| GL_OES_geometry_point_size, GL_OES_geometry_shader, | |
| GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, | |
| GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, | |
| GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, | |
| GL_OES_sample_variables, GL_OES_shader_image_atomic, | |
| GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, | |
| GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, | |
| GL_OES_tessellation_point_size, GL_OES_tessellation_shader, | |
| GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, | |
| GL_OES_texture_cube_map_array, GL_OES_texture_float, | |
| GL_OES_texture_float_linear, GL_OES_texture_half_float, | |
| GL_OES_texture_half_float_linear, GL_OES_texture_npot, | |
| GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, | |
| GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, | |
| GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2 | |
| Configurations: | |
| bf lv colorbuffer dp st ms vis cav bi renderable supported | |
| id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces | |
| --------------------------------------------------------------------- | |
| 0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb | |
| 0x02 32 0 10 10 10 2 16 0 0 0 0x00-- a y y y pb | |
| 0x03 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb | |
| 0x04 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb | |
| 0x05 32 0 10 10 10 2 32 0 0 0 0x00-- a y y y pb | |
| 0x06 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb | |
| 0x07 32 0 10 10 10 2 0 0 8 1 0x00-- a y y y pb | |
| 0x08 32 0 10 10 10 2 16 0 4 1 0x00-- a y y y pb | |
| 0x09 32 0 10 10 10 2 16 0 8 1 0x00-- a y y y pb | |
| 0x0a 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb | |
| 0x0b 32 0 10 10 10 2 24 0 8 1 0x00-- a y y y pb | |
| 0x0c 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb | |
| 0x0d 32 0 10 10 10 2 24 8 8 1 0x00-- a y y y pb | |
| 0x0e 32 0 10 10 10 2 32 0 4 1 0x00-- a y y y pb | |
| 0x0f 32 0 10 10 10 2 32 0 8 1 0x00-- a y y y pb | |
| 0x10 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb | |
| 0x11 30 0 10 10 10 0 16 0 0 0 0x00-- y y y y pb | |
| 0x12 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb | |
| 0x13 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb | |
| 0x14 30 0 10 10 10 0 32 0 0 0 0x00-- y y y y pb | |
| 0x15 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb | |
| 0x16 30 0 10 10 10 0 0 0 8 1 0x00-- y y y y pb | |
| 0x17 30 0 10 10 10 0 16 0 4 1 0x00-- y y y y pb | |
| 0x18 30 0 10 10 10 0 16 0 8 1 0x00-- y y y y pb | |
| 0x19 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb | |
| 0x1a 30 0 10 10 10 0 24 0 8 1 0x00-- y y y y pb | |
| 0x1b 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb | |
| 0x1c 30 0 10 10 10 0 24 8 8 1 0x00-- y y y y pb | |
| 0x1d 30 0 10 10 10 0 32 0 4 1 0x00-- y y y y pb | |
| 0x1e 30 0 10 10 10 0 32 0 8 1 0x00-- y y y y pb | |
| 0x1f 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb | |
| 0x20 32 0 8 8 8 8 16 0 0 0 0x00-- a y y y pb | |
| 0x21 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb | |
| 0x22 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb | |
| 0x23 32 0 8 8 8 8 32 0 0 0 0x00-- a y y y pb | |
| 0x24 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb | |
| 0x25 32 0 8 8 8 8 0 0 8 1 0x00-- a y y y pb | |
| 0x26 32 0 8 8 8 8 16 0 4 1 0x00-- a y y y pb | |
| 0x27 32 0 8 8 8 8 16 0 8 1 0x00-- a y y y pb | |
| 0x28 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb | |
| 0x29 32 0 8 8 8 8 24 0 8 1 0x00-- a y y y pb | |
| 0x2a 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb | |
| 0x2b 32 0 8 8 8 8 24 8 8 1 0x00-- a y y y pb | |
| 0x2c 32 0 8 8 8 8 32 0 4 1 0x00-- a y y y pb | |
| 0x2d 32 0 8 8 8 8 32 0 8 1 0x00-- a y y y pb | |
| 0x2e 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb | |
| 0x2f 24 0 8 8 8 0 16 0 0 0 0x00-- y y y y pb | |
| 0x30 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb | |
| 0x31 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb | |
| 0x32 24 0 8 8 8 0 32 0 0 0 0x00-- y y y y pb | |
| 0x33 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb | |
| 0x34 24 0 8 8 8 0 0 0 8 1 0x00-- y y y y pb | |
| 0x35 24 0 8 8 8 0 16 0 4 1 0x00-- y y y y pb | |
| 0x36 24 0 8 8 8 0 16 0 8 1 0x00-- y y y y pb | |
| 0x37 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb | |
| 0x38 24 0 8 8 8 0 24 0 8 1 0x00-- y y y y pb | |
| 0x39 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb | |
| 0x3a 24 0 8 8 8 0 24 8 8 1 0x00-- y y y y pb | |
| 0x3b 24 0 8 8 8 0 32 0 4 1 0x00-- y y y y pb | |
| 0x3c 24 0 8 8 8 0 32 0 8 1 0x00-- y y y y pb | |
| 0x3d 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb | |
| 0x3e 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb | |
| 0x3f 16 0 5 6 5 0 24 0 0 0 0x00-- y y y y pb | |
| 0x40 16 0 5 6 5 0 24 8 0 0 0x00-- y y y y pb | |
| 0x41 16 0 5 6 5 0 32 0 0 0 0x00-- y y y y pb | |
| 0x42 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb | |
| 0x43 16 0 5 6 5 0 0 0 8 1 0x00-- y y y y pb | |
| 0x44 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb | |
| 0x45 16 0 5 6 5 0 16 0 8 1 0x00-- y y y y pb | |
| 0x46 16 0 5 6 5 0 24 0 4 1 0x00-- y y y y pb | |
| 0x47 16 0 5 6 5 0 24 0 8 1 0x00-- y y y y pb | |
| 0x48 16 0 5 6 5 0 24 8 4 1 0x00-- y y y y pb | |
| 0x49 16 0 5 6 5 0 24 8 8 1 0x00-- y y y y pb | |
| 0x4a 16 0 5 6 5 0 32 0 4 1 0x00-- y y y y pb | |
| 0x4b 16 0 5 6 5 0 32 0 8 1 0x00-- y y y y pb |
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| name of display: :0.0 | |
| display: :0 screen: 0 | |
| direct rendering: Yes | |
| server glx vendor string: SGI | |
| server glx version string: 1.4 | |
| server glx extensions: | |
| GLX_ARB_context_flush_control, GLX_ARB_create_context, | |
| GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, | |
| GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, | |
| GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, | |
| GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, | |
| GLX_EXT_get_drawable_type, GLX_EXT_libglvnd, GLX_EXT_no_config_context, | |
| GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, | |
| GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, | |
| GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, | |
| GLX_SGI_make_current_read | |
| client glx vendor string: Mesa Project and SGI | |
| client glx version string: 1.4 | |
| client glx extensions: | |
| GLX_ARB_context_flush_control, GLX_ARB_create_context, | |
| GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, | |
| GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, | |
| GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, | |
| GLX_ATI_pixel_format_float, GLX_EXT_buffer_age, | |
| GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, | |
| GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, | |
| GLX_EXT_import_context, GLX_EXT_no_config_context, GLX_EXT_swap_control, | |
| GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, | |
| GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, | |
| GLX_MESA_copy_sub_buffer, GLX_MESA_gl_interop, GLX_MESA_query_renderer, | |
| GLX_MESA_swap_control, GLX_NV_float_buffer, GLX_OML_sync_control, | |
| GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, | |
| GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, | |
| GLX_SGI_swap_control, GLX_SGI_video_sync | |
| GLX version: 1.4 | |
| GLX extensions: | |
| GLX_ARB_context_flush_control, GLX_ARB_create_context, | |
| GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, | |
| GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, | |
| GLX_ARB_get_proc_address, GLX_ARB_multisample, | |
| GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, | |
| GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, | |
| GLX_EXT_no_config_context, GLX_EXT_texture_from_pixmap, | |
| GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, | |
| GLX_MESA_gl_interop, GLX_MESA_query_renderer, GLX_SGIS_multisample, | |
| GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, | |
| GLX_SGI_make_current_read | |
| Extended renderer info (GLX_MESA_query_renderer): | |
| Vendor: Mesa (0xffffffff) | |
| Device: llvmpipe (LLVM 21.1.8, 128 bits) (0xffffffff) | |
| Version: 25.3.3 | |
| Accelerated: no | |
| Video memory: 15971MB | |
| Unified memory: yes | |
| Preferred profile: core (0x1) | |
| Max core profile version: 4.5 | |
| Max compat profile version: 4.5 | |
| Max GLES1 profile version: 1.1 | |
| Max GLES[23] profile version: 3.2 | |
| Memory info (GL_ATI_meminfo): | |
| VBO free memory - total: 0 MB, largest block: 0 MB | |
| VBO free aux. memory - total: 15093 MB, largest block: 15093 MB | |
| Texture free memory - total: 0 MB, largest block: 0 MB | |
| Texture free aux. memory - total: 15093 MB, largest block: 15093 MB | |
| Renderbuffer free memory - total: 0 MB, largest block: 0 MB | |
| Renderbuffer free aux. memory - total: 15093 MB, largest block: 15093 MB | |
| Memory info (GL_NVX_gpu_memory_info): | |
| Dedicated video memory: 0 MB | |
| Total available memory: 15971 MB | |
| Currently available dedicated video memory: 0 MB | |
| OpenGL vendor string: Mesa | |
| OpenGL renderer string: llvmpipe (LLVM 21.1.8, 128 bits) | |
| OpenGL core profile version string: 4.5 (Core Profile) Mesa 25.3.3 | |
| OpenGL core profile shading language version string: 4.50 | |
| OpenGL core profile context flags: (none) | |
| OpenGL core profile profile mask: core profile | |
| OpenGL core profile extensions: | |
| GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, | |
| GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, | |
| GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, | |
| GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, | |
| GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, | |
| GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, | |
| GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, | |
| GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, | |
| GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, | |
| GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, | |
| GL_ARB_blend_func_extended, GL_ARB_buffer_storage, | |
| GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, | |
| GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, | |
| GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, | |
| GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, | |
| GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, | |
| GL_ARB_derivative_control, GL_ARB_direct_state_access, | |
| GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, | |
| GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, | |
| GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, | |
| GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
| GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
| GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
| GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
| GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
| GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, | |
| GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, | |
| GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, | |
| GL_ARB_internalformat_query, GL_ARB_internalformat_query2, | |
| GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, | |
| GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, | |
| GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, | |
| GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, | |
| GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, | |
| GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, | |
| GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, | |
| GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, | |
| GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, | |
| GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, | |
| GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, | |
| GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, | |
| GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, | |
| GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, | |
| GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, | |
| GL_ARB_shader_objects, GL_ARB_shader_precision, | |
| GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, | |
| GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, | |
| GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, | |
| GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, | |
| GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, | |
| GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, | |
| GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, | |
| GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, | |
| GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, | |
| GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, | |
| GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, | |
| GL_ARB_texture_float, GL_ARB_texture_gather, | |
| GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, | |
| GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, | |
| GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, | |
| GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, | |
| GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, | |
| GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, | |
| GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, | |
| GL_ARB_transform_feedback_instanced, | |
| GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, | |
| GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, | |
| GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, | |
| GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, | |
| GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
| GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, | |
| GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, | |
| GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, | |
| GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, | |
| GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2, | |
| GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, | |
| GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, | |
| GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, | |
| GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, | |
| GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_provoking_vertex, GL_EXT_shader_clock, | |
| GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, | |
| GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, | |
| GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, | |
| GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, | |
| GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, | |
| GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, | |
| GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, | |
| GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, | |
| GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, | |
| GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, | |
| GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, | |
| GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, | |
| GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
| GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, | |
| GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, | |
| GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, | |
| GL_NV_sample_locations, GL_NV_shader_atomic_float, GL_NV_texture_barrier, | |
| GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc | |
| OpenGL version string: 4.5 (Compatibility Profile) Mesa 25.3.3 | |
| OpenGL shading language version string: 4.50 | |
| OpenGL context flags: (none) | |
| OpenGL profile mask: compatibility profile | |
| OpenGL extensions: | |
| GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, | |
| GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, | |
| GL_AMD_pinned_memory, GL_AMD_query_buffer_object, | |
| GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, | |
| GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, | |
| GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, | |
| GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, | |
| GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, | |
| GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, | |
| GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, | |
| GL_ARB_blend_func_extended, GL_ARB_buffer_storage, | |
| GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, | |
| GL_ARB_color_buffer_float, GL_ARB_compatibility, | |
| GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, | |
| GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, | |
| GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, | |
| GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, | |
| GL_ARB_depth_texture, GL_ARB_derivative_control, | |
| GL_ARB_direct_state_access, GL_ARB_draw_buffers, | |
| GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, | |
| GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, | |
| GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, | |
| GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, | |
| GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, | |
| GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, | |
| GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, | |
| GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, | |
| GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, | |
| GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, | |
| GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, | |
| GL_ARB_internalformat_query, GL_ARB_internalformat_query2, | |
| GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, | |
| GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, | |
| GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, | |
| GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, | |
| GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, | |
| GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, | |
| GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, | |
| GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, | |
| GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, | |
| GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, | |
| GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, | |
| GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, | |
| GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, | |
| GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, | |
| GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, | |
| GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, | |
| GL_ARB_shader_objects, GL_ARB_shader_precision, | |
| GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, | |
| GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, | |
| GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, | |
| GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, | |
| GL_ARB_shading_language_include, GL_ARB_shading_language_packing, | |
| GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, | |
| GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, | |
| GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, | |
| GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, | |
| GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, | |
| GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, | |
| GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, | |
| GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, | |
| GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, | |
| GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, | |
| GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, | |
| GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, | |
| GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, | |
| GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, | |
| GL_ARB_texture_stencil8, GL_ARB_texture_storage, | |
| GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, | |
| GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, | |
| GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, | |
| GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, | |
| GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, | |
| GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, | |
| GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, | |
| GL_ARB_vertex_program, GL_ARB_vertex_shader, | |
| GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, | |
| GL_ARB_viewport_array, GL_ARB_window_pos, | |
| GL_ARM_shader_framebuffer_fetch_depth_stencil, | |
| GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, | |
| GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, | |
| GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, | |
| GL_ATI_texture_float, GL_ATI_texture_mirror_once, | |
| GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, | |
| GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, | |
| GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, | |
| GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, | |
| GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access, | |
| GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, | |
| GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, | |
| GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, | |
| GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, | |
| GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd, | |
| GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, | |
| GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, | |
| GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, | |
| GL_EXT_separate_specular_color, GL_EXT_shader_clock, | |
| GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, | |
| GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, | |
| GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, | |
| GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, | |
| GL_EXT_texture_array, GL_EXT_texture_buffer_object, | |
| GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, | |
| GL_EXT_texture_env_add, GL_EXT_texture_env_combine, | |
| GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, | |
| GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, | |
| GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, | |
| GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, | |
| GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, | |
| GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, | |
| GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, | |
| GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, | |
| GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, | |
| GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, | |
| GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, | |
| GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, | |
| GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, | |
| GL_MESA_pack_invert, GL_MESA_shader_integer_functions, | |
| GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, | |
| GL_NV_ES1_1_compatibility, GL_NV_alpha_to_coverage_dither_control, | |
| GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, | |
| GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, | |
| GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, | |
| GL_NV_primitive_restart, GL_NV_sample_locations, | |
| GL_NV_shader_atomic_float, GL_NV_texgen_reflection, GL_NV_texture_barrier, | |
| GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, | |
| GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, | |
| GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, | |
| GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays | |
| OpenGL ES profile version string: OpenGL ES 3.2 Mesa 25.3.3 | |
| OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 | |
| OpenGL ES profile extensions: | |
| GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, | |
| GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, | |
| GL_APPLE_sync, GL_APPLE_texture_max_level, | |
| GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, | |
| GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, | |
| GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, | |
| GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, | |
| GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, | |
| GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, | |
| GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, | |
| GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, | |
| GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, | |
| GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, | |
| GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, | |
| GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, | |
| GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, | |
| GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, | |
| GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, | |
| GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, | |
| GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB, | |
| GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, | |
| GL_EXT_shader_clock, GL_EXT_shader_framebuffer_fetch, | |
| GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, | |
| GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, | |
| GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, | |
| GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, | |
| GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, | |
| GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, | |
| GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, | |
| GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, | |
| GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, | |
| GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, | |
| GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, | |
| GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, | |
| GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, | |
| GL_EXT_texture_storage, GL_EXT_texture_storage_compression, | |
| GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, | |
| GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, | |
| GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, | |
| GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, | |
| GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, | |
| GL_KHR_texture_compression_astc_ldr, | |
| GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, | |
| GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, | |
| GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control, | |
| GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, | |
| GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, | |
| GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, | |
| GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sample_locations, | |
| GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, | |
| GL_OES_EGL_image, GL_OES_EGL_image_external, | |
| GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, | |
| GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, | |
| GL_OES_depth_texture, GL_OES_depth_texture_cube_map, | |
| GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, | |
| GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, | |
| GL_OES_geometry_point_size, GL_OES_geometry_shader, | |
| GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, | |
| GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, | |
| GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, | |
| GL_OES_sample_variables, GL_OES_shader_image_atomic, | |
| GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, | |
| GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, | |
| GL_OES_tessellation_point_size, GL_OES_tessellation_shader, | |
| GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, | |
| GL_OES_texture_cube_map_array, GL_OES_texture_float, | |
| GL_OES_texture_float_linear, GL_OES_texture_half_float, | |
| GL_OES_texture_half_float_linear, GL_OES_texture_npot, | |
| GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, | |
| GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, | |
| GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2 | |
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| ========== | |
| VULKANINFO | |
| ========== | |
| Vulkan Instance Version: 1.4.334 | |
| Instance Extensions: count = 24 | |
| ------------------------------- | |
| VK_EXT_acquire_drm_display : extension revision 1 | |
| VK_EXT_acquire_xlib_display : extension revision 1 | |
| VK_EXT_debug_report : extension revision 10 | |
| VK_EXT_debug_utils : extension revision 2 | |
| VK_EXT_direct_mode_display : extension revision 1 | |
| VK_EXT_display_surface_counter : extension revision 1 | |
| VK_EXT_headless_surface : extension revision 1 | |
| VK_EXT_surface_maintenance1 : extension revision 1 | |
| VK_EXT_swapchain_colorspace : extension revision 5 | |
| VK_KHR_device_group_creation : extension revision 1 | |
| VK_KHR_display : extension revision 23 | |
| VK_KHR_external_fence_capabilities : extension revision 1 | |
| VK_KHR_external_memory_capabilities : extension revision 1 | |
| VK_KHR_external_semaphore_capabilities : extension revision 1 | |
| VK_KHR_get_display_properties2 : extension revision 1 | |
| VK_KHR_get_physical_device_properties2 : extension revision 2 | |
| VK_KHR_get_surface_capabilities2 : extension revision 1 | |
| VK_KHR_portability_enumeration : extension revision 1 | |
| VK_KHR_surface : extension revision 25 | |
| VK_KHR_surface_protected_capabilities : extension revision 1 | |
| VK_KHR_wayland_surface : extension revision 6 | |
| VK_KHR_xcb_surface : extension revision 6 | |
| VK_KHR_xlib_surface : extension revision 6 | |
| VK_LUNARG_direct_driver_loading : extension revision 1 | |
| Instance Layers: count = 3 | |
| -------------------------- | |
| VK_LAYER_INTEL_nullhw INTEL NULL HW 1.1.73 version 1 | |
| VK_LAYER_MESA_device_select Linux device selection layer 1.4.303 version 1 | |
| VK_LAYER_MESA_overlay Mesa Overlay layer 1.4.303 version 1 | |
| Devices: | |
| ======== | |
| GPU0: | |
| apiVersion = 1.4.328 | |
| driverVersion = 25.3.3 | |
| vendorID = 0x10005 | |
| deviceID = 0x0000 | |
| deviceType = PHYSICAL_DEVICE_TYPE_CPU | |
| deviceName = llvmpipe (LLVM 21.1.8, 128 bits) | |
| driverID = DRIVER_ID_MESA_LLVMPIPE | |
| driverName = llvmpipe | |
| driverInfo = Mesa 25.3.3 (LLVM 21.1.8) | |
| conformanceVersion = 1.3.1.1 | |
| deviceUUID = 6d657361-3235-2e33-2e33-000000000000 | |
| driverUUID = 6c6c766d-7069-7065-5555-494400000000 |
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