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Fixed emulatorjs config (switched X/Y) for German keyboards (Z=Y)
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| emulatorjs: | |
| # settings: | |
| # default: | |
| # fps: show | |
| controls: | |
| # default: # 'default' keyword doesn't work here for some reason, every emulator has to be configured separately | |
| gambatte: # default for Game Boy + Game Boy Color | |
| # A MAPPING FOR EACH BUTTON MUST BE SET! | |
| # value = Mapping for keyboard | |
| # value2 = Mapping for connected controller | |
| 0: # Player 1 | |
| 0: # Nintendo B | PlayStation X | Xbox A | Down | |
| value: 'y' # default x | |
| value2: 'BUTTON_1' # default BUTTON_2 | |
| 1: # Nintendo Y | PlayStation □ | Xbox X | Left | |
| value: 's' | |
| value2: 'BUTTON_4' | |
| 8: # Nintendo A | PlayStation ○ | Xbox B | Right | |
| value: 'x' # default z | |
| value2: 'BUTTON_2' # default BUTTON_1 | |
| 9: # Nintendo X | PlayStation △ | Xbox Y | Up | |
| value: 'a' | |
| value2: 'BUTTON_3' | |
| 2: # SELECT | |
| value: 'v' | |
| value2: 'SELECT' | |
| 3: # START | |
| value: 'enter' | |
| value2: 'START' | |
| 4: # UP | |
| value: 'up arrow' | |
| value2: 'DPAD_UP' | |
| 5: # DOWN | |
| value: 'down arrow' | |
| value2: 'DPAD_DOWN' | |
| 6: # LEFT | |
| value: 'left arrow' | |
| value2: 'DPAD_LEFT' | |
| 7: # RIGHT | |
| value: 'right arrow' | |
| value2: 'DPAD_RIGHT' | |
| 10: # L1 | |
| value: 'q' | |
| value2: 'LEFT_TOP_SHOULDER' | |
| 11: # R1 | |
| value: 'e' | |
| value2: 'RIGHT_TOP_SHOULDER' | |
| 12: # L2 | |
| value: 'tab' | |
| value2: 'LEFT_BOTTOM_SHOULDER' | |
| 13: # R1 | |
| value: 'r' | |
| value2: 'RIGHT_BOTTOM_SHOULDER' | |
| 14: # L3 | |
| value2: 'LEFT_STICK' | |
| 15: # R3 | |
| value2: 'RIGHT_STICK' | |
| 19: # L STICK UP | |
| value: 't' | |
| value2: 'LEFT_STICK_Y:-1' | |
| 18: # L STICK DOWN | |
| value: 'g' | |
| value2: 'LEFT_STICK_Y:+1' | |
| 17: # L STICK LEFT | |
| value: 'f' | |
| value2: 'LEFT_STICK_X:-1' | |
| 16: # L STICK RIGHT | |
| value: 'h' | |
| value2: 'LEFT_STICK_X:+1' | |
| 23: # R STICK UP | |
| value: 'i' | |
| value2: 'RIGHT_STICK_Y:-1' | |
| 22: # R STICK DOWN | |
| value: 'k' | |
| value2: 'RIGHT_STICK_Y:+1' | |
| 21: # R STICK LEFT | |
| value: 'j' | |
| value2: 'RIGHT_STICK_X:-1' | |
| 20: # R STICK RIGHT | |
| value: 'l' | |
| value2: 'RIGHT_STICK_X:+1' | |
| 24: # QUICK SAVE STATE | |
| value: '1' | |
| 25: # QUICK LOAD STATE | |
| value: '2' | |
| 26: # CHANGE STATE SLOT | |
| value: '3' | |
| 27: # FAST FORWARD | |
| value: 'add' | |
| 28: # REWIND | |
| value: 'space' | |
| 29: # SLOW MOTION | |
| value: 'subtract' | |
| mgba: # default for Game Boy Advance | |
| # A MAPPING FOR EACH BUTTON MUST BE SET! | |
| # value = Mapping for keyboard | |
| # value2 = Mapping for connected controller | |
| 0: # Player 1 | |
| 0: # Nintendo B | PlayStation X | Xbox A | Down | |
| value: 'y' # default x | |
| value2: 'BUTTON_1' # default BUTTON_2 | |
| 1: # Nintendo Y | PlayStation □ | Xbox X | Left | |
| value: 's' | |
| value2: 'BUTTON_4' | |
| 8: # Nintendo A | PlayStation ○ | Xbox B | Right | |
| value: 'x' # default z | |
| value2: 'BUTTON_2' # default BUTTON_1 | |
| 9: # Nintendo X | PlayStation △ | Xbox Y | Up | |
| value: 'a' | |
| value2: 'BUTTON_3' | |
| 2: # SELECT | |
| value: 'v' | |
| value2: 'SELECT' | |
| 3: # START | |
| value: 'enter' | |
| value2: 'START' | |
| 4: # UP | |
| value: 'up arrow' | |
| value2: 'DPAD_UP' | |
| 5: # DOWN | |
| value: 'down arrow' | |
| value2: 'DPAD_DOWN' | |
| 6: # LEFT | |
| value: 'left arrow' | |
| value2: 'DPAD_LEFT' | |
| 7: # RIGHT | |
| value: 'right arrow' | |
| value2: 'DPAD_RIGHT' | |
| 10: # L1 | |
| value: 'q' | |
| value2: 'LEFT_TOP_SHOULDER' | |
| 11: # R1 | |
| value: 'e' | |
| value2: 'RIGHT_TOP_SHOULDER' | |
| 12: # L2 | |
| value: 'tab' | |
| value2: 'LEFT_BOTTOM_SHOULDER' | |
| 13: # R1 | |
| value: 'r' | |
| value2: 'RIGHT_BOTTOM_SHOULDER' | |
| 14: # L3 | |
| value2: 'LEFT_STICK' | |
| 15: # R3 | |
| value2: 'RIGHT_STICK' | |
| 19: # L STICK UP | |
| value: 't' | |
| value2: 'LEFT_STICK_Y:-1' | |
| 18: # L STICK DOWN | |
| value: 'g' | |
| value2: 'LEFT_STICK_Y:+1' | |
| 17: # L STICK LEFT | |
| value: 'f' | |
| value2: 'LEFT_STICK_X:-1' | |
| 16: # L STICK RIGHT | |
| value: 'h' | |
| value2: 'LEFT_STICK_X:+1' | |
| 23: # R STICK UP | |
| value: 'i' | |
| value2: 'RIGHT_STICK_Y:-1' | |
| 22: # R STICK DOWN | |
| value: 'k' | |
| value2: 'RIGHT_STICK_Y:+1' | |
| 21: # R STICK LEFT | |
| value: 'j' | |
| value2: 'RIGHT_STICK_X:-1' | |
| 20: # R STICK RIGHT | |
| value: 'l' | |
| value2: 'RIGHT_STICK_X:+1' | |
| 24: # QUICK SAVE STATE | |
| value: '1' | |
| 25: # QUICK LOAD STATE | |
| value: '2' | |
| 26: # CHANGE STATE SLOT | |
| value: '3' | |
| 27: # FAST FORWARD | |
| value: 'add' | |
| 28: # REWIND | |
| value: 'space' | |
| 29: # SLOW MOTION | |
| value: 'subtract' | |
| mupen64plus_next: # default for Nintendo 64 | |
| # A MAPPING FOR EACH BUTTON MUST BE SET! | |
| # value = Mapping for keyboard | |
| # value2 = Mapping for connected controller | |
| 0: # Player 1 | |
| 0: # Nintendo B | PlayStation X | Xbox A | Down | |
| value: 'y' # default x | |
| value2: 'BUTTON_1' # default BUTTON_2 | |
| 1: # Nintendo Y | PlayStation □ | Xbox X | Left | |
| value: 's' | |
| value2: 'BUTTON_4' | |
| 8: # Nintendo A | PlayStation ○ | Xbox B | Right | |
| value: 'x' # default z | |
| value2: 'BUTTON_2' # default BUTTON_1 | |
| 9: # Nintendo X | PlayStation △ | Xbox Y | Up | |
| value: 'a' | |
| value2: 'BUTTON_3' | |
| 2: # SELECT | |
| value: 'v' | |
| value2: 'SELECT' | |
| 3: # START | |
| value: 'enter' | |
| value2: 'START' | |
| 4: # UP | |
| value: 'up arrow' | |
| value2: 'DPAD_UP' | |
| 5: # DOWN | |
| value: 'down arrow' | |
| value2: 'DPAD_DOWN' | |
| 6: # LEFT | |
| value: 'left arrow' | |
| value2: 'DPAD_LEFT' | |
| 7: # RIGHT | |
| value: 'right arrow' | |
| value2: 'DPAD_RIGHT' | |
| 10: # L1 | |
| value: 'q' | |
| value2: 'LEFT_TOP_SHOULDER' | |
| 11: # R1 | |
| value: 'e' | |
| value2: 'RIGHT_TOP_SHOULDER' | |
| 12: # L2 | |
| value: 'tab' | |
| value2: 'LEFT_BOTTOM_SHOULDER' | |
| 13: # R1 | |
| value: 'r' | |
| value2: 'RIGHT_BOTTOM_SHOULDER' | |
| 14: # L3 | |
| value2: 'LEFT_STICK' | |
| 15: # R3 | |
| value2: 'RIGHT_STICK' | |
| 19: # L STICK UP | |
| value: 't' | |
| value2: 'LEFT_STICK_Y:-1' | |
| 18: # L STICK DOWN | |
| value: 'g' | |
| value2: 'LEFT_STICK_Y:+1' | |
| 17: # L STICK LEFT | |
| value: 'f' | |
| value2: 'LEFT_STICK_X:-1' | |
| 16: # L STICK RIGHT | |
| value: 'h' | |
| value2: 'LEFT_STICK_X:+1' | |
| 23: # R STICK UP | |
| value: 'i' | |
| value2: 'RIGHT_STICK_Y:-1' | |
| 22: # R STICK DOWN | |
| value: 'k' | |
| value2: 'RIGHT_STICK_Y:+1' | |
| 21: # R STICK LEFT | |
| value: 'j' | |
| value2: 'RIGHT_STICK_X:-1' | |
| 20: # R STICK RIGHT | |
| value: 'l' | |
| value2: 'RIGHT_STICK_X:+1' | |
| 24: # QUICK SAVE STATE | |
| value: '1' | |
| 25: # QUICK LOAD STATE | |
| value: '2' | |
| 26: # CHANGE STATE SLOT | |
| value: '3' | |
| 27: # FAST FORWARD | |
| value: 'add' | |
| 28: # REWIND | |
| value: 'space' | |
| 29: # SLOW MOTION | |
| value: 'subtract' | |
| pcsx_rearmed: # default for Sony PlayStation | |
| # A MAPPING FOR EACH BUTTON MUST BE SET! | |
| # value = Mapping for keyboard | |
| # value2 = Mapping for connected controller | |
| 0: # Player 1 | |
| 0: # Nintendo B | PlayStation X | Xbox A | Down | |
| value: 'y' # default x | |
| value2: 'BUTTON_1' # default BUTTON_2 | |
| 1: # Nintendo Y | PlayStation □ | Xbox X | Left | |
| value: 's' | |
| value2: 'BUTTON_4' | |
| 8: # Nintendo A | PlayStation ○ | Xbox B | Right | |
| value: 'x' # default z | |
| value2: 'BUTTON_2' # default BUTTON_1 | |
| 9: # Nintendo X | PlayStation △ | Xbox Y | Up | |
| value: 'a' | |
| value2: 'BUTTON_3' | |
| 2: # SELECT | |
| value: 'v' | |
| value2: 'SELECT' | |
| 3: # START | |
| value: 'enter' | |
| value2: 'START' | |
| 4: # UP | |
| value: 'up arrow' | |
| value2: 'DPAD_UP' | |
| 5: # DOWN | |
| value: 'down arrow' | |
| value2: 'DPAD_DOWN' | |
| 6: # LEFT | |
| value: 'left arrow' | |
| value2: 'DPAD_LEFT' | |
| 7: # RIGHT | |
| value: 'right arrow' | |
| value2: 'DPAD_RIGHT' | |
| 10: # L1 | |
| value: 'q' | |
| value2: 'LEFT_TOP_SHOULDER' | |
| 11: # R1 | |
| value: 'e' | |
| value2: 'RIGHT_TOP_SHOULDER' | |
| 12: # L2 | |
| value: 'tab' | |
| value2: 'LEFT_BOTTOM_SHOULDER' | |
| 13: # R1 | |
| value: 'r' | |
| value2: 'RIGHT_BOTTOM_SHOULDER' | |
| 14: # L3 | |
| value2: 'LEFT_STICK' | |
| 15: # R3 | |
| value2: 'RIGHT_STICK' | |
| 19: # L STICK UP | |
| value: 't' | |
| value2: 'LEFT_STICK_Y:-1' | |
| 18: # L STICK DOWN | |
| value: 'g' | |
| value2: 'LEFT_STICK_Y:+1' | |
| 17: # L STICK LEFT | |
| value: 'f' | |
| value2: 'LEFT_STICK_X:-1' | |
| 16: # L STICK RIGHT | |
| value: 'h' | |
| value2: 'LEFT_STICK_X:+1' | |
| 23: # R STICK UP | |
| value: 'i' | |
| value2: 'RIGHT_STICK_Y:-1' | |
| 22: # R STICK DOWN | |
| value: 'k' | |
| value2: 'RIGHT_STICK_Y:+1' | |
| 21: # R STICK LEFT | |
| value: 'j' | |
| value2: 'RIGHT_STICK_X:-1' | |
| 20: # R STICK RIGHT | |
| value: 'l' | |
| value2: 'RIGHT_STICK_X:+1' | |
| 24: # QUICK SAVE STATE | |
| value: '1' | |
| 25: # QUICK LOAD STATE | |
| value: '2' | |
| 26: # CHANGE STATE SLOT | |
| value: '3' | |
| 27: # FAST FORWARD | |
| value: 'add' | |
| 28: # REWIND | |
| value: 'space' | |
| 29: # SLOW MOTION | |
| value: 'subtract' | |
| snes9x: # default for Super Nintendo Entertainment System | |
| # A MAPPING FOR EACH BUTTON MUST BE SET! | |
| # value = Mapping for keyboard | |
| # value2 = Mapping for connected controller | |
| 0: # Player 1 | |
| 0: # Nintendo B | PlayStation X | Xbox A | Down | |
| value: 'y' # default x | |
| value2: 'BUTTON_1' # default BUTTON_2 | |
| 1: # Nintendo Y | PlayStation □ | Xbox X | Left | |
| value: 's' | |
| value2: 'BUTTON_4' | |
| 8: # Nintendo A | PlayStation ○ | Xbox B | Right | |
| value: 'x' # default z | |
| value2: 'BUTTON_2' # default BUTTON_1 | |
| 9: # Nintendo X | PlayStation △ | Xbox Y | Up | |
| value: 'a' | |
| value2: 'BUTTON_3' | |
| 2: # SELECT | |
| value: 'v' | |
| value2: 'SELECT' | |
| 3: # START | |
| value: 'enter' | |
| value2: 'START' | |
| 4: # UP | |
| value: 'up arrow' | |
| value2: 'DPAD_UP' | |
| 5: # DOWN | |
| value: 'down arrow' | |
| value2: 'DPAD_DOWN' | |
| 6: # LEFT | |
| value: 'left arrow' | |
| value2: 'DPAD_LEFT' | |
| 7: # RIGHT | |
| value: 'right arrow' | |
| value2: 'DPAD_RIGHT' | |
| 10: # L1 | |
| value: 'q' | |
| value2: 'LEFT_TOP_SHOULDER' | |
| 11: # R1 | |
| value: 'e' | |
| value2: 'RIGHT_TOP_SHOULDER' | |
| 12: # L2 | |
| value: 'tab' | |
| value2: 'LEFT_BOTTOM_SHOULDER' | |
| 13: # R1 | |
| value: 'r' | |
| value2: 'RIGHT_BOTTOM_SHOULDER' | |
| 14: # L3 | |
| value2: 'LEFT_STICK' | |
| 15: # R3 | |
| value2: 'RIGHT_STICK' | |
| 19: # L STICK UP | |
| value: 't' | |
| value2: 'LEFT_STICK_Y:-1' | |
| 18: # L STICK DOWN | |
| value: 'g' | |
| value2: 'LEFT_STICK_Y:+1' | |
| 17: # L STICK LEFT | |
| value: 'f' | |
| value2: 'LEFT_STICK_X:-1' | |
| 16: # L STICK RIGHT | |
| value: 'h' | |
| value2: 'LEFT_STICK_X:+1' | |
| 23: # R STICK UP | |
| value: 'i' | |
| value2: 'RIGHT_STICK_Y:-1' | |
| 22: # R STICK DOWN | |
| value: 'k' | |
| value2: 'RIGHT_STICK_Y:+1' | |
| 21: # R STICK LEFT | |
| value: 'j' | |
| value2: 'RIGHT_STICK_X:-1' | |
| 20: # R STICK RIGHT | |
| value: 'l' | |
| value2: 'RIGHT_STICK_X:+1' | |
| 24: # QUICK SAVE STATE | |
| value: '1' | |
| 25: # QUICK LOAD STATE | |
| value: '2' | |
| 26: # CHANGE STATE SLOT | |
| value: '3' | |
| 27: # FAST FORWARD | |
| value: 'add' | |
| 28: # REWIND | |
| value: 'space' | |
| 29: # SLOW MOTION | |
| value: 'subtract' |
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