many steps taken from this tutorial
wifi-menu
(way easier than using wpa_supplicant)
| Shader "KSP/Bumped Specular Soot" | |
| { | |
| Properties | |
| { | |
| [Header(Texture Maps)] | |
| _MainTex("_MainTex (RGB spec(A))", 2D) = "gray" {} | |
| _Soot1("_Soot1", 2D) = "gray" {} | |
| _Soot2("_Soot2", 2D) = "gray" {} | |
| _Alpha1 ("_Alpha1", Range (0, 1)) = 0 | |
| _Alpha2 ("_Alpha2", Range (0, 1)) = 0 |
| [LOG 15:58:02.620] Collision ignored between 0 and 0: False | |
| [LOG 15:58:02.620] Collision ignored between 1 and 0: False | |
| [LOG 15:58:02.621] Collision ignored between 1 and 1: False | |
| [LOG 15:58:02.621] Collision ignored between 2 and 0: False | |
| [LOG 15:58:02.621] Collision ignored between 2 and 1: False | |
| [LOG 15:58:02.621] Collision ignored between 2 and 2: False | |
| [LOG 15:58:02.621] Collision ignored between 3 and 0: False | |
| [LOG 15:58:02.622] Collision ignored between 3 and 1: False | |
| [LOG 15:58:02.622] Collision ignored between 3 and 2: False | |
| [LOG 15:58:02.622] Collision ignored between 3 and 3: False |
| Process: Mastonaut [59090] | |
| Path: /Applications/Mastonaut.app/Contents/MacOS/Mastonaut | |
| Identifier: app.mastonaut.mac | |
| Version: 1.3.3 (116) | |
| App Item ID: 1450757574 | |
| App External ID: 835410332 | |
| Code Type: X86-64 (Native) | |
| Parent Process: ??? [1] | |
| Responsible: Mastonaut [59090] | |
| User ID: 501 |
| <Shutesie> How fast would I have to spin a spaghetti noddle (indestructible one) above my head in order to hit all the rain falling towards me | |
| <Cineboxandrew> hmm. rain falls at 10m/s and has a max diameter of 4mm, spaghetti is nominally 30cm long and 2mm thick, which means that the end of the noodle needs to pass through a given point at least (4mm+2mm)/10m/s= 0.6ms. | |
| so you need to spin the noodle at at least 1.66khz | |
| <CobaltWolf> what the fuck | |
| <Katten> Hmm, as a skydiver I fall 50m/s. I have the same density as water, but a droplet is an optimized aerodynamic shape. I would guess it would have abotu the same or faster speed as me? | |
| <Cineboxandrew> for a tip speed of 3.14km/s, or about mach 9 | |
| <Katten> Is that gonna have any ramifications for the air in the room? :smiley: | |
| <Shutesie> What kind of energy is stored in a piece of spaghetti going mach 9 | |
| <Cineboxandrew> yes you and any rain nearby will be instantly vaporized. uh, for some reason I cant find the mass of a spaghetti noodle. brb getting a scale. one co |
| qrc:/qml/AccountSummary.qml:9:5: QML RowLayout: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead. | |
| qrc:/qml/AccountSummary.qml:60:5: QML RowLayout: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead. | |
| qrc:/qml/AccountSummary.qml:9:5: QML RowLayout: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead. | |
| qrc:/qml/AccountSummary.qml:60:5: QML RowLayout: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead. | |
| qrc:/qml/MessageView.qml:302:21: QML RowLayout: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead. | |
| qrc:/qml/MessageView.qml:281:17: QML RowLayout: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead. | |
| qrc:/qml/MessageView.qml:212:17: QML Label: |
| Error registering app: Post cybre.space/api/v1/apps: unsupported protocol scheme "" |
| using UnityEditor; | |
| using UnityEngine; | |
| public class NoDXT : AssetPostprocessor | |
| { | |
| void OnPreprocessTexture() { | |
| var importer = (TextureImporter)assetImporter; | |
| importer.textureCompression = TextureImporterCompression.Uncompressed; | |
| } | |
| } |
| #!/bin/bash | |
| mkdir -p /tmp/dds > /dev/null | |
| tool="nvcompress" | |
| for file in "$@" | |
| do | |
| echo "$file" | |
| dirname=$(dirname "$file") | |
| basename=$(basename "$file") |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEngine; | |
| namespace MeshTools | |
| { | |
| public class MeshPostProcessor : AssetPostprocessor | |
| { |
many steps taken from this tutorial
wifi-menu
(way easier than using wpa_supplicant)