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| import * as React from "react"; | |
| import { useMousePosition } from "~/hooks/useMousePosition"; | |
| /** Component to cover the area between the mouse cursor and the sub-menu, to allow moving cursor to lower parts of sub-menu without the sub-menu disappearing. */ | |
| export function MouseSafeArea(props: { parentRef: React.RefObject<HTMLDivElement> }) { | |
| const { x = 0, y = 0, height: h = 0, width: w = 0 } = props.parentRef.current?.getBoundingClientRect() || {}; | |
| const [mouseX, mouseY] = useMousePosition(); | |
| const positions = { x, y, h, w, mouseX, mouseY }; | |
| return ( | |
| <div |
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| <?php | |
| namespace App\Http\Controllers; | |
| use Illuminate\Http\Request; | |
| use GuzzleHttp\Client; | |
| class ProxyController extends Controller | |
| { | |
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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEditor; | |
| // Replaces Unity terrain trees with prefab GameObject. | |
| // http://answers.unity3d.com/questions/723266/converting-all-terrain-trees-to-gameobjects.html | |
| [ExecuteInEditMode] | |
| public class TreeReplacerS : EditorWindow { |
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| # | |
| # Verify captcha | |
| $post_data = http_build_query( | |
| array( | |
| 'secret' => CAPTCHA_SECRET, | |
| 'response' => $_POST['g-recaptcha-response'], | |
| 'remoteip' => $_SERVER['REMOTE_ADDR'] | |
| ) | |
| ); | |
| $opts = array('http' => |