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// Skylake 2023 all rights reserved
#pragma once
#include "Engine/DataAsset.h"
#include "ArknightsFP/Gameplay/Enemies/AFPEnemyBase.h"
#include "AFPEnemySpawnProfile.generated.h"
UENUM(BlueprintType, Blueprintable, Category = "AFPSpawn", DisplayName = "触发模式")
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SkylakeOfficial / AFPEditorSettings.h
Created January 16, 2024 11:54
UE Editor module utility example
// Skylake 2023 all rights reserved
#pragma once
#include "CoreMinimal.h"
#include "MoviePipelinePrimaryConfig.h"
#include "Brushes/SlateBoxBrush.h"
#include "Engine/DeveloperSettings.h"
#include "AFPEditorSettings.generated.h"
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SkylakeOfficial / AFPInteractWidget.cpp
Created October 19, 2023 17:44
AFPInteractableComponent
#include "ArknightsFP/Interaction/AFPInteractWidget.h"
void UAFPInteractWidget::SetInteractVisibility_Implementation(EInteractState NewVisibility)
{
}
void UAFPInteractWidget::SetBrush_Implementation(FSlateBrush Brush)
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SkylakeOfficial / AFPStreamedRoomManager.cpp
Created June 26, 2023 17:40
A UnrealEngine 5 runtime level streaming manager.
#include "AFPStreamedRoomManager.h"
#include "Engine/LevelStreamingDynamic.h"
#include "Kismet/KismetArrayLibrary.h"
#include "Kismet/KismetMathLibrary.h"
#include "Kismet/GameplayStatics.h"
#include "Math/Color.h"
// Sets default values
AAFPStreamedRoomManager::AAFPStreamedRoomManager()