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| // Skylake 2023 all rights reserved | |
| #pragma once | |
| #include "Engine/DataAsset.h" | |
| #include "ArknightsFP/Gameplay/Enemies/AFPEnemyBase.h" | |
| #include "AFPEnemySpawnProfile.generated.h" | |
| UENUM(BlueprintType, Blueprintable, Category = "AFPSpawn", DisplayName = "触发模式") |
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| // Skylake 2023 all rights reserved | |
| #pragma once | |
| #include "CoreMinimal.h" | |
| #include "MoviePipelinePrimaryConfig.h" | |
| #include "Brushes/SlateBoxBrush.h" | |
| #include "Engine/DeveloperSettings.h" | |
| #include "AFPEditorSettings.generated.h" |
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| #include "ArknightsFP/Interaction/AFPInteractWidget.h" | |
| void UAFPInteractWidget::SetInteractVisibility_Implementation(EInteractState NewVisibility) | |
| { | |
| } | |
| void UAFPInteractWidget::SetBrush_Implementation(FSlateBrush Brush) |
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| #include "AFPStreamedRoomManager.h" | |
| #include "Engine/LevelStreamingDynamic.h" | |
| #include "Kismet/KismetArrayLibrary.h" | |
| #include "Kismet/KismetMathLibrary.h" | |
| #include "Kismet/GameplayStatics.h" | |
| #include "Math/Color.h" | |
| // Sets default values | |
| AAFPStreamedRoomManager::AAFPStreamedRoomManager() |