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| shader_type spatial; | |
| render_mode unshaded, blend_add, depth_draw_always; | |
| uniform sampler2D texture_lod_0 : hint_default_black; | |
| uniform sampler2D texture_lod_1; | |
| uniform sampler2D texture_lod_2; | |
| uniform sampler2D texture_lod_3; | |
| uniform float lod1_distance : hint_range(0.1, 50, 0.05) = 5.0; | |
| uniform float lod2_distance : hint_range(0.1, 100, 0.05) = 20.0; |